![]() |
Crusaders | ![]() |
Everything on Q began with the Crusaders. It was late 1988/early 1989 when Muskateer approached me about running something on Q-Link, a computer network for the Commodore 64 computer. He was actually a Q member before I was. We kicked around ideas and pretty much co-produced the early files. Muskateer did the majority of the writing as well.
Like many on Q-Link, financial reasons led to Muskateer disappear from Q several times over the years. I filled in for him a few times before finally taking over for good by post #27. From there on out, I ran Crusaders solo. Look for more comments in the individual files.
| Crusaders # 1-2 - "Only the Beginning..." | Events lead a group of solo heroes into joining forces. |
| Crusaders # 3-4 - "The Mechanon Gambit: Part One" | Individually, our heroes arrive at an airport and face numerous enemies. |
| Crusaders # 5-7 - "The Mechanon Gambit: Part Two" | Can our rookie heroes survive an encounter with the Prime Machine itself? |
| Crusaders # 8-10 - "The New Crusaders!" | The Crusaders are back! But not for long if the Ultimates have anything to say about it! |
| Crusaders # 11-13 - "The Hatchling" | Can the Crusaders stop a rampaging alien baby? |
| Crusaders # 14-16 - "Out For Blood" | The Crusaders join forces with the Equinox team to take on some vampires. |
| Crusaders # 17-18 - "Picking Up the Pieces" | Firestar & Imperial together with Spirit & Ranger find themselves fighting familiar foes. |
| Crusaders # 19-21 - "Mind Games" | Things continue to get weirder and weirder for our heroes... |
| Crusaders # 22-27 - "Arena" | Can the heroes escape from the strange Arena? |
| Crusaders # 28-31 - "Rematch" | The Crusaders battle an old foe. |
| Crusaders # 32-34 - "True Colors" | Imperial attempts to take control of the Crusaders in Firestar's absence. |
| Crusaders # 35-37 - "Cry of the Nightingale" | The conclusion of the battle against Imperial and Ranger tries to free Nightingale from the headpiece controlling her. |
| Crusaders # 38-39 - "The Appleton Affair" | A call for help draws the Crusaders to the Appleton Mail. |
| Crusaders # 40-42 - "The Search for the Sorceress" | What happened to the Sorceress? |
| Crusaders # 43-45 - "DEMON and the Deep Blue Sea" | The Crusaders search for the Sorceress lead them to an underwater DEMON base. |
| Crusaders # 46-48 - "Blow Out" | Can the Crusaders escape from the trap DEMON has laid for them? |
| Crusaders # 49-50 - "Death Below" | The team escapes from the DEMON laid trap, but at a price. |
| Crusaders # 51-54 - "The Crusaders Strike Back" | The conclusion of Target: Hero. Can the Sorceress be saved before the Nether Lord is summoned to Earth? |
| Crusaders # 55-56 - "Welcome to Wally World" | The team relaxes after the events of Target: Hero. |
| Crusaders # 57-59 - "One Man's Fun" | An old foe returns. |
| Crusaders # 60-62 - "War at Wally World" | The Crusaders take on Imperial and his goons once more. |
| Crusaders # 63-64 - "Megaton on the Loose" | The Crusaders face the out of this world menace of Megaton. |