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The Frontier #19


Author Message
GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 58
Location: Erie, PA

Posted: December 24, 1989      Post subject: The Frontier #19

The Frontier #19

The planning complete, the Seekers begin the assault on the Temple of Hextor. Splitting into two groups, they move in.

Cereld takes his group and leads them to the far side of the temple. Pausing for a moment, Cereld cast Strength on Finrod. Then they proceed over the wall.

Validar's group likewise makes the climb with ease.

The courtyard of the temple seems to be deserted. There is a good-sized stable near the front gate, however no one but horses are there.

Three goblins, bored by the look of them, guard the front gate. The archers quickly eliminate them before they can make a noise.

Both groups arrive at the entrance to the temple almost at the same time. The door doesn't appear to be locked or trapped. In fact, it silently pushes open.

Behind the door is a short corridor. It travels thirty feet and ends at a railing, indicating that the area beyond is below the corridor. The passage appears to go left and right at the railing.

Cautiously, the group proceeds down the corridor. Noise, in the form of voices, can be heard ahead.

Reaching the railing, you can see what lies below: a gigantic room, 70' x 100', can be seen. A walkway at your current level surrounds three sides of the room. The room itself is terraced downwards. At the bottom of the room is a 20' x 20' area holding a black and red colored altar. This area is 20' below you. Stone benches fill the terraces.

Within the room itself are 7 men dressed in the garb of Priests of Hextor. They seem to be conducting a prayer and have yet to spot you.

However, that rapidly changes. Seemingly stepping out of the very walls, two winged reptile-like creatures appear in the midst of the party. Both are about 4' tall with black hides and glowing red eyes. They attack Stephanie and Dar with their claws and fangs. Dar takes minor damage and Steph is unharmed.

The priests hear the conflict above and turn. "Intruders! Kill them!"


GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 59
Location: Erie, PA

Posted: December 24, 1989      Post subject: GM Notes
GM Notes:

The temple is not brightly lit and there are numerous shadowy areas. The monsters are in the midst of the party, while the priests are 30' away.

Spellcasters, include what your current spells are. Otherwise it will default to the last list you gave me.

Here is the updated character roster:

Name RaceSex ClassLevel Hp'sAC
Arafel HumanFemale Ranger1 94
Araduin ElfMale Mage1 44
Arathron Half-ElfMale Ranger1 37
Cereld HumanMale Priest of Hieroneous4 284
Dalliance ElfFemale Fighter/Mage2/2 121
Dantar HumanMale Thief1 67
Dar ElfMale Priest/Ranger of Ehlonna1/1 105
Dwaladin DwarfMale Priest of Vergadain/Thief1/1 67
Finius HalflingMale Thief1 57
Finrod ElfMale Fighter/Mage/Thief2/2/3 145
Flint DwarfMale Fighter2 200
Readen HumanMale Druid3 247
Stephanie HumanFemale Fighter3 322
Validar HumanMale Fighter3 26-2

Here's a map for the combat. The lighter the color, the higher the elevation as the area is multi-tiered.

Map Key:

Af = Arafel
Ad = Araduin
At = Arathron
C = Cereld
Dal = Dalliance
Dan = Dantar
Dar = Dar Thalthus
DB = Darkenbeasts
Dw = Dwaladin
Fd = Finrod
Fs = Finius
Ft = Flint
H = Hextorites
R = Raeden
S = Stephanie
V = Validar

Now what?


GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 79
Location: Erie, PA

Present Day Comments:

The critters were something called a Darkenbeast from one of the MC's. The map is actually brand new. The technology wasn't availabe back in the day to include maps like this in a post. Any map I made was basically comprised of letters and symbols that I had to manually enter. A real pain. However, this map is the same map I used for the fight so it is accurate.


Arathron
Ranger

Joined: 11 Dec 1989
Posts: 3
Location: Frontier Lands

Posted: December 25, 1989      Post subject: Arathron
Arathron

"'Tis the time to do some work!"

I will take out my great sword and charge the alter trying to knock the priests off their feet and subdue them if possible. If not, I will fight them till the battle is over.

"Let us destroy this foul stench!"


Dantar
Rogue

Joined: 12 Dec 1989
Posts: 3
Location: Frontier Lands

Posted: December 26, 1989      Post subject: Dantar
Dantar

I quickly try to hide in the shadows and wait for a chance to backstab a creature.


Stephanie
Swordswoman

Joined: 21 Aug 1989
Posts: 22
Location: Frontier Lands

Posted: December 26, 1989      Post subject: Stephanie
Stephanie

The swordswoman is momentarily startled by the abomination that attacks her.

"Demons!! You'll not find me such an easy meal, Abyss-Spawn!!"

In a flash, Lightning is put into action. Attack the beastie before me until it is no more. Then I'll turn my attention to the other demon, provided that it is still a standing foe.


Cereld
Priest of Heironeous

Joined: 21 Aug 1989
Posts: 31
Location: Frontier Lands

Posted: December 26, 1989      Post subject: Cereld
Cereld

"We'll not die by the likes of your hands foul vermin. Raeden get a rope over the side of this rail so the others can descend on the priests. Quickly lets finish off these demons while he is doing that. Everyone not fighting right now keep their eyes out for more of those things.

Heironeous before they can cast their spells hear my plea, plunge those around the altar in SILENCE to help us achieve victory!" (Yeah I know the poetry is lousy but what do you want from a Silence spell.)

As soon as silence is cast and the demons are taken care of, Cereld will start Chanting the others on.


Validar
Noble Warrior

Joined: 23 Aug 1989
Posts: 27
Location: Frontier Lands

Posted: December 27, 1989      Post subject: Validar
Validar

Once more Validar will take the fight directly to the leaders. Validar will unsheathe his sword and rush the clerics.

"I shall take the battle to the clerics themselves! They are the true danger and hence the true target of my blade!" As before the biggest danger lay with the priests. Once they were removed, then the rest of the enemies could be whittled down.

Validar will rush down the stairs [the rope is a romantic idea, Cereld, but wholly unnecessary ;) ] and attack the leader of the bunch as quickly as he can. He will try to avoid any of the others, within reason, if possible.

"Die, you putrid scum-sucking soulless slug!" Validar attacks with his magickal blade.


GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 80
Location: Erie, PA

Present Day Comments:

That makes three, three soulless slugs! Ah-Ha-Ha!


Dar Thaltus
Priest of Ehlonna

Joined: 02 Sept 1989
Posts: 9
Location: Frontier Lands

Posted: December 29, 1989      Post subject: Dar Thaltus
Dar Thaltus

.....having been content to silently tag along the majority of the past few months Dar suddenly comes alive at the sight of the hideous creature assaulting him. Backing away slightly from the wound Dar swiftly reacts with a series of thrusts at the being all the while calling aloud to Ehlonna a gleeful battle cry!

Hello Fellow Adventurers!! I have indeed returned to the realms of Q. Nice to be back and I'll see you all on the boards! :)


GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 60
Location: Erie, PA

Posted: December 31, 1989      Post subject:
Post Closed