Terra Fire

ValueCharacteristic BaseCostPointsCharacter Cost
20STR10x110Disadvantages166176Skills & Powers Cost
23DEX10x339Exp Spent +26
18CON10x216Base Pts +100166+ Characteristics Cost
13BODY10x26
18INT10x18 Total Cost =292292= Total Cost
13EGO10x23 Combat:Skill Rolls:
13PRE10x13OCV 8STR Roll: 13-
14COM10x.52 DCV8DEX Roll: 14-
5PD4x11 ECV4CON Roll: 13-
5ED4x11 Mental Def0INT Roll: 13-
5SPD3.3x1017 PD/rPD20/15EGO Roll: 12-
9REC8x22 ED/rED20/15PER Roll: 13-
42END36x.53Movement: Run 17", Swim 2", Jump 2", Teleport 30"
34STUN32x12
Chracteristics Cost:116Phases: 3, 5, 8, 10, 12

PointsPowersEnd
510 pt Elemental Control - Only while in contact with the ground (-1) 
a-6+11" Running4
b-2200 pt Multiform: Only while in physical contact with sister (-1); Act on 8- (-2) 
c-2230" Teleportation through the Earth; Requires Concentration ½ DCV (-¼)6
d-1715 PD/15 ED Armor 
e-1775% Damage Reduction vs Earth/Fire Based Attacks (-1) 
f-5-10" Knockback Resistance 
g-22Earth Sense: Spacial Awareness; 360 Degree Sensing; Targeting Sense 
4370 pt Multipower: Only while in contact with the ground (-1); Half END (+¼) 
u-47d6 Energy Blast: Earthen Fist: Beam Attack (-¼); Indirect: Any Location, Any Direction (+¾); Area Effect: 1 Hex (+½)4
u-47d6 Entangle: Act on 14- (-½)3
u-112 Extra Limbs: Indirect: Any Location, Any Direction (-½); Ranged (+½); Act on 14- (-½) 
u-210" Stretching; Act on 12- (-¾); Concentration ½ DCV (-¼); Only for Extra Limbs (-½)2
u-21d6+1 RKA: Raise Volcano: Act on 11- (-1); Extra Time to start up: 1 Turn (-½); 1 Continuous Charge of 1 Minute (-1); Indirect: Any Location, Any Direction (+¾); Area Affect: 6" Radius (+1) 
u-120 STR Telekiness vs Fire/Earth Only (-1); Affects all Parts (-¼); Act on 15- (-¼)1
u-310 PD/10 ED Force Wall: 16" Width; Act on 15- (-¼)3
5Life Support: Need Not Breathe while underground (-1) 
3Life Support: Intense Heat/Cold 
6Computer Engineering 13-; Electronics 11- 
6Systems Operation 13-; Mechanics 11- 
176Skills & Powers Cost

100+Disadvantages
15Hunted by Genocide 8- (More Powerful)
15Hunted by VIPER 8- (More Powerful)
15Phys. Lim: Detects as a Mutant (All the time, Slighty)
15Psych. Lim: Has a crush on Firestar (Common, Strong)
15Psych. Lim: Code vs Killing (Common, Strong)
10Psych. Lim: Likes to Tinker with Machines (Common, Moderate)
15Secret Identity: Jason McTaggert
202x STUN vs Air/Water Based Attacks (Common)
101½x BODY vs Air/Water Based Attacks (Common)
13Watched by ATLAS 14- (More Powerful, Non-Combat Influence)
10Watched by Gladiator 11- (More Powerful, Non-Combat Influence)
8Watched by IMAGE 11- (More Powerful)
5Watched by Malachite 8- (More Powerful)
166Disadvantages Cost


Designer Notes:

The unusual amount of Activation Rolls reflect his lack of skill in using his powers. As he gains experience, they will be bought down until they are removed entirely. His powers only work when he is touching the ground, althought a concrete street will work as well. Lifted off the ground, or above the ground floor in a building, his powers fade.

Terra Fire's ability to 'surf on earthen waves' is simply his extra running with an odd special effect. His teleportation requires him to physically enter the ground, only to re-emerge at his chosen destination. Due to his special connection to the earth, Jason is aware of everyone around him who are in direct contact with the ground. This is a targeting sense, so he can strike foes even if he can't physically see them. Her multiform allows Terra Fire to physically merge with Tempest. Each contributes 200 pts towards this form, thus creating a 400 pt. composite being.


Young Champions Handbook  Terra Fire Biography