
| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 13 | STR | 10 | x1 | 3 | Disadvantages | 203 | 249 | Skills & Powers Cost |
| 26 | DEX | 10 | x3 | 48 | Exp Spent + | 126 | ||
| 20 | CON | 10 | x2 | 20 | Base Pts + | 100 | 180 | + Characteristics Cost |
| 15 | BODY | 10 | x2 | 10 | ||||
| 28 | INT | 10 | x1 | 18 | Total Cost = | 429 | 429 | = Total Cost |
| 15 | EGO | 10 | x2 | 10 | Combat: | Skill Rolls: | ||
| 18 | PRE | 10 | x1 | 8 | OCV | 9 | STR Roll: 12- | |
| 14 | COM | 10 | x.5 | 2 | DCV | 9 | DEX Roll: 14- | |
| 10 | PD | 3 | x1 | 7 | ECV | 5 | CON Roll: 13- | |
| 9 | ED | 4 | x1 | 5 | Mental Defense | 0 | INT Roll: 15- | |
| 7 | SPD | 3.6 | x10 | 34 | PD/rPD | 18/9 | EGO Roll: 12- | |
| 8 | REC | 7 | x2 | 2 | ED/rED | 16/9 | PER Roll: 15- | |
| 46 | END | 40 | x.5 | 3 | Movement: Run 11", Swim 2", Jump 3", Swinging 10" | |||
| 42 | STUN | 32 | x1 | 10 | ||||
| Chracteristics Cost: | 180 | Phases: 2, 4, 6, 7, 8, 10, 12 | ||||||
| Points | Powers | End |
| 20 | Energy Sabre - 40pt Multipower - OAF: -1 | |
| u-2 | Missile Deflection (All Ranged Attacks, At Attacker, OCV 9) | |
| u-1 | Swinging 10" | 2 |
| u-2 | 2.5d6 HKA (3d6+1 total) | 4 |
| 12 | Gadgets - 30 Pt Multipower; OAF: -1, Act 14-: -.5 | |
| u-2 | 20pt Mental Defense - Alpha Wave Generator - 6 Continious Charges of 1 minute | |
| u-1 | Ultraviolet Vision - Night Sight Goggles | |
| u-1 | Active Sonar - Hand Held Scanner | |
| u-2 | 15 PD/15 ED Force Field - Belt - 4 Charges of 1 Minute | |
| 6 | 10pt Flash Defense (Sight) | |
| 10 | +5" Running | 2 |
| 10 | Psychic Bond to Jaime - Mind Link - One Specific Mind, Any Distance | |
| 13 | 9 PD/9 ED Armor - OIF: -.5; Act 14-:-.5 | |
| 12 | Acrobatcis 14-; Breakfall 14-; Combat Piloting 14-; Contortionist 14- | |
| 12 | Stealth 14-; Electronics 11-; Shadowing 11-; Computer Programming 15- | |
| 12 | Concealment 15-; Inventor 15-; Security Systems 15-; Streetwise 13- | |
| 6 | Sciences: Aeronautics 15-; Computer Engineering 15-; Mathmatics 15- | |
| 3 | Sciences: Physics 15-; Robotics 11- | |
| 3 | Scientist | |
| 11 | Ambidexterity; Cramming; Double-Jointed | |
| 16 | Eidetic Memory; Lightning Calculator; Speed Reading | |
| 8 | +2 DC for Marital Arts | |
| 8 | +4 DC for Martial Arts with Sabre; OAF:-1 | |
| 5 | Defensive Strike (OCV +1, DCV +3, 4.5d6, 8.5d6 w/sword) | |
| 4 | Marital Disarm (OCV -1, DCV +1) | |
| 4 | Martial Dodge (OCV --, DCV +5) | |
| 4 | Martial Strike (OCV 0, DCV +2, 6.5d6, 10.5d6 w/sword) | |
| 5 | Offensive Strike (OCV -2, DCV +1, 8.5d6, 12.5d6 w/sword) | |
| 4 | Parry (OCV +2, DCV +2) | |
| 5 | Swing Through (OCV 0, DCV -2, 6.5 + v/5) | |
| 22 | Follower: Jaime | |
| 21 | Vehicle: Sky Sabre | |
| 2 | Sheryl Campbell 11-, Useful, Normal | |
| 249 | Skills &Powers Cost | |
| 100+ | Disadvantages |
| 20 | Hunted by VIPER 11- (More) |
| 15 | Hunted by The Ultimates 8- (More) |
| 20 | Hunted by Iron Maiden 8- (More, NCI) |
| 13 | Watched by Campbell Industies International 14- (More, NCI) |
| 20 | Psych. Lim: Code of Chivalry (VC/S) |
| 15 | Psych. Lim: Overly Curious (C/S) |
| 20 | Psych. Lim: Protective of Jaime (C/T) |
| 15 | Reputation: Heroine 14- |
| 10 | Reputation: Computer Engineer 11- |
| 5 | Rivalry with the Huntress, Professional |
| 15 | Secret Identity: Jessica Flynn |
| 10 | Vulnerability vs Electical Attacks x1.5 STUN |
| 10 | Vulnerability vs Magnetic Attacks x1.5 STUN |
| 203 | Disadvantages Cost |
| Jaime Prime (22 pts) | ||||
|---|---|---|---|---|
| Value | Char | Points | ||
| 28 | INT | 18 | DEX Roll: | 14- |
| 28 | EGO | 36 | INT Roll: | 15- |
| 26 | DEX | 48 | EGO Roll: | 15- |
| 7 | SPD | 34 | PER Roll: | 15- |
| pts | Skills & Powers | Pts | Disadvantages |
| 22 | Clairsentience (Hearing, Sight); Zero End: +.5; Linked to Mind Link: -.5; Can only see or hear what Scarlet sees and hears: -.5 | 20 | Psych Lim: Code vs Killing (C/T) |
| 10 | Psychic Bond - Mind Link to Scarlet; one specific mind, any distance | 10 | Watched by Dr. Destroyer 11-; (More, NCI) |
| 24 | 40 pt Multipower No Range: -.5; Can only affect computer controlled devices: -1; Zero End: +.5 | 15 | Watched by the Supreme Serpent 14- (More, NCI) |
| u-2 | 10" Teleportation x16 range; Only Across Circuitry: -.5 | 20 | Psyche Lim: Overly Curious (VC,S) |
| u-2 | 8d6 Telepathy | 15 | Hooked on soap operas (C,S) |
| u-2 | 6d6 Mind Control; Telepathic: +.25 | 10 | Reputation: Mischievous Computer Spirit 11- |
| u-2 | 4.5d6 Transform (Cosmetic, Limited Class) | 15 | Secret Identity |
| u-1 | 10 STR Telekinesis; Fine Manipulation; Only to manipulate keys, buttons, and switches: -.5 | 15 | Phys. Lim: Non-Corporeal Being (F,G) |
| u-2 | 8d6 Mental Illusions | 20 | Susceptibility to Magnetic Fields (2d6 STUN/turn); Common |
| -14 | -6" of Running; -2" of Swimming | 94 | Spent Experience |
| 31 | Various Programs | ||
| 172 | Duplication (3 215 pt forms) | ||
| 18 | 15pt Variable Power Pool; Can only change when Jaime has access to data: -.5; Can only load in INT based skills: -.5 | ||
| 8 | Absolute Time Sense: Cramming | ||
| 10 | Eidetic Memory | ||
| 6 | Lightning Calculator; Speed Reading | ||
| 434 | Total Cost | 234 | Disadvantage Total |
| Jaime Duplicates | ||||
|---|---|---|---|---|
| Value | Char | Points | ||
| 23 | INT | 13 | DEX Roll: | 13- |
| 23 | EGO | 26 | INT Roll: | 14- |
| 20 | DEX | 30 | EGO Roll: | 14- |
| 5 | SPD | 20 | PER Roll: | 14- |
| pts | Skills & Powers | Pts | Disadvantages |
| 22 | Clairsentience (Hearing, Sight); Zero End: +.5; Linked to Mind Link: -.5; Can only see or hear what Scarlet sees and hears: -.5 | 20 | Psych Lim: Code vs Killing (C/T) |
| 10 | Psychic Bond - Mind Link to Jaime Prime; one specific mind, any distance | 20 | Psyche Lim: Overly Curious (VC,S) |
| 24 | 40 pt Multipower No Range: -.5; Can only affect computer controlled devices: -1; Zero End: +.5 | 15 | Hooked on soap operas (C,S) |
| u-2 | 10" Teleportation x16 range; Only Across Circuitry: -.5 | 10 | Reputation: Mischievous Computer Spirit 11- |
| u-2 | 8d6 Telepathy | 15 | Secret Identity |
| u-2 | 6d6 Mind Control; Telepathic: +.25 | 15 | Phys. Lim: Non-Corporeal Being (F,G) |
| u-2 | 4.5d6 Transform (Cosmetic, Limited Class) | 20 | Susceptibility to Magnetic Fields (2d6 STUN/turn); Common |
| u-1 | 10 STR Telekinesis; Fine Manipulation; Only to manipulate keys, buttons, and switches: -.5 | ||
| u-2 | 8d6 Mental Illusions | ||
| -14 | -6" of Running; -2" of Swimming | ||
| 31 | Various Programs | ||
| 18 | 15pt Variable Power Pool; Can only change when Jaime has access to data: -.5; Can only load in INT based skills: -.5 | ||
| 8 | Absolute Time Sense: Cramming | ||
| 10 | Eidetic Memory | ||
| 6 | Lightning Calculator; Speed Reading | ||
| 215 | Total Cost | 115 | Disadvantage Total |
| Sky Sabre (21 pts) | ||||
|---|---|---|---|---|
| Value | Char | Points | Size: 2 | Points: 10 |
| 25 | STR | 5 | Length: 1 | Width: 1.2 |
| 21 | DEX | 33 | Area: 1.2 | (52 sq ft) |
| 13 | BODY | 1 | Mass: 400 kg | |
| 6 | SPD | 29 | KB: -2 | DCV: -1 |
| pts | Movement & Powers | Pts | Disadvantages |
| 45 | Flight (10", NC: 80", 179 mph) Invisible to Normal Hearing, +.5 | 10 | Public Identity: Sky Sabre |
| 24 | DEF 10 Complete Coverage | 15 | Reputation: Scarlet's Mini-Jet |
| 5 | Radio Listen & Transmit | 20 | Vulnerabilty vs. Electrical Attacks x2 BODY, Common |
| 10 | 360 Degree Sensing (Sight) | 20 | Vulnerability vs. Magnetics, x2 Effect, Common |
| 9 | Telescopic Sense (Sight, +6 to PER) | 5 | Watched by Duchess Industries 8- (Less, NCI) |
| 10 | Enhanced Perception, +5 | 5 | Watched by McNeil Aeronautics 8-, (Less, NCI) |
| 15 | Active Sonar | 13 | Watched by CII 14- (More, NCI) |
| 5 | Watched by Kord Industires 8- (Less, NCI) | ||
| 118 | Total Cost | 93 | Disadvantage Total |
The Scarlet Sabre is probably the largest, most complex write up in our campaign. Lots of ground to cover notes wise!
Psychic Bond is a variation of Mind Link that is discussed in The Ultimate Mentalist. In short, the Mind Link between Jessica and Jaime is permanent. The limitations on Clairsentience are also from TUM.
Parry and Swing Through are maneuvers created using rules in The Ultimate Martial Artist. Parry is a block using her Sabre. Swing Through is pretty much what it sounds like. Scarlet does a Swinging Move Through. The extra DC from her Sabre does not count for this stunt.
Jaime's Cyberkinetic powers are covered in the Ultimate Mentalist. It allows her to enter other computer systems, display false data to those using the computer (Mental Illusions), take over the system (Mind Control), read data files (Telepathy), re-write files (Transform), and manipulate controls (Telekinesis).
Jaime is able to 'multi-task', create duplicates of herself that can act independently. These copies are a bit slower then Jaime herself, but otherwise are virtually identical. Instead of being directly linked with Jessica, all the copies are psychicly bonded to Jaime.
Lastly, Jaime's VPP allows her to load in details and information on various subjects into her data base. Actual skills can be purchased in the pool, but only those that are based on INT. Jessica has access to this information via their Psychic Bond/Clairvoyance connection as do Jaime's duplicates..