| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 10 | STR | 10 | x1 | 0 | Disadvantages | 140 | 213 | Skills & Powers Cost |
| 26 | DEX | 10 | x3 | 48 | Exp Spent + | 78 | ||
| 17 | CON | 10 | x2 | 14 | Base Pts + | 100 | 115 | + Characteristics Cost |
| 13 | BODY | 10 | x2 | 6 | ||||
| 13 | INT | 10 | x1 | 3 | Total Cost = | 318 | 318 | = Total Cost |
| 12 | EGO | 10 | x2 | 4 | Combat: | Skill Rolls: | ||
| 17 | PRE | 10 | x1 | 7 | OCV | 9 | STR Roll: 11- | |
| 16 | COM | 10 | x.3 | 2 | DCV | 9 | DEX Roll: 14- | |
| 4 | PD | 2 | x1 | 2 | ECV | 4 | CON Roll: 12- | |
| 4 | ED | 3 | x1 | 1 | Mental Def | 0 | INT Roll: 12- | |
| 5 | SPD | 3.6 | x10 | 14 | PD/rPD | 13/9 | EGO Roll: 11- | |
| 8 | REC | 5 | x2 | 6 | ED/rED | 13/9 | PER Roll: 12- | |
| 38 | END | 34 | x.5 | 2 | Movement: Run 6", Swim 2", Jump 2", Swinging 10" | |||
| 32 | STUN | 27 | x1 | 5 | ||||
| Chracteristics Cost: | 115 | Phases: 3, 5, 8, 10, 12 | ||||||
| Points | Powers | End |
| 25 | 50 pt Multipower: Six Shooters OAF (-1) | |
| u-2 | 10d6 Energy Blast: STUN Only; 16 Charges (+0) | |
| u-2 | 5d6 Autofire: STUN Only; 5 shots; 6 Charges (-½); 16 Clips (+¼) | |
| u-1 | 3d6 RKA: 6 Charges (-¾) | |
| u-3 | 7d6 Energy Blast: Affects Desolids (+½); 4 Charges (-1) | |
| u-3 | 7d6 Energy Blast: Armor Piercing (+½); 8 Charges (-½) | |
| 30 | 40 pt Multipower: Lariat: OAF (-1); Zero END (+½) | |
| u-2 | 8d6 Energy Blast: Electric Shock vs ED: STUN Only; No Range (-½); 6 Charges (-¾) | |
| u-3 | 4d6 Entangle | |
| u-2 | 8" Stretching; Can Only Grab (-½) | |
| u-1 | 10" Swinging | |
| 18 | 9 PD/9 ED Armor: OIF (-½) | |
| 16 | +4 DC for Martial Arts | |
| 4 | Martial Dodge (OCV --, DCV +5) | |
| 4 | Martial Strike: Punch (OCV +0, DCV +2, 8d6) | |
| 5 | Offensive Strike: Kick (OCV -2, DCV +1, 10d6) | |
| 20 | Find Weakness 11- (Six Shooters) | |
| 7 | Fast Draw 16- | |
| 15 | 5 Levels with Six Shooters | |
| 10 | 5 Ranged Levels with Six Shooters | |
| 12 | Acrobatics 14-; Breakfall 14-; Contortionist 14-; Navigation 11- | |
| 9 | Riding 14-; Shadowing 11-; Stealth 14- | |
| 9 | Streetwise 12-; Tactics 12-; Tracking 12- | |
| 203 | Skills & Powers Cost | |
| 100+ | Disadvantages |
| 10 | Distinctive Features: Cowgirl/Texas Drawl (Concealable, Recognized) |
| 10 | Hunted by Lazer 8- (As Powerful) |
| 10 | Hunted by Rainbow Archer 8- (As Powerful) |
| 20 | Hunted by VIPER 11- (More Powerful) |
| 15 | Psych. Lim: Code of the West (Common, Strong) |
| 20 | Psych. Lim: Mourns Comet (Very Common, Strong) |
| 10 | Psych. Lim: Will not back down from a challenge (Common, Moderate) |
| 15 | Reputation: Eagle Eye Shooter/Fast Draw Specialist 14- |
| 10 | Reputation: Western Heroine 11- |
| 5 | Rivalry wth other Sharpshooters (Professional) |
| 15 | Secret Identity: Staci Ann Saunders |
| 140 | Disadvantages Cost |
Maverick is a normal woman with superhuman skill and accuracy with her six shooters. The guns were upgraded to energy pistols by Centurion. Likewise, her lariat was given upgraded to include inducing a powerful electric shock into someone touching it. Maverick is also skilled in hand-to-hand combat.