| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 13 | STR | 10 | x1 | 3 | Disadvantages | 188 | 231 | Skills & Powers Cost |
| 21 | DEX | 10 | x3 | 33 | Exp Spent + | 77 | ||
| 20 | CON | 10 | x2 | 20 | Base Pts + | 100 | 134 | + Characteristics Cost |
| 13 | BODY | 10 | x2 | 6 | ||||
| 13 | INT | 10 | x1 | 3 | Total Cost = | 365 | 365 | = Total Cost |
| 10 | EGO | 10 | x2 | 0 | Combat: | Skill Rolls: | ||
| 10 | PRE | 10 | x1 | 0 | OCV | 7 | STR Roll: 12- | |
| 18 | COM | 10 | x.5 | 4 | DCV | 7 | DEX Roll: 13- | |
| 9 | PD | 3 | x1 | 6 | ECV | 3 | CON Roll: 13- | |
| 8 | ED | 4 | x1 | 4 | Mental Def | 0 | INT Roll: 12- | |
| 5 | SPD | 3.1 | x10 | 19 | PD/rPD | 9/0 | EGO Roll: 11- | |
| 10 | REC | 7 | x2 | 6 | ED/rED | 8/0 | PER Roll: 12- | |
| 60 | END | 40 | x.5 | 10 | Movement: Run 6"/30", Swim 2", Jump 2" | |||
| 50 | STUN | 30 | x1 | 20 | ||||
| Chracteristics Cost: | 134 | Phases: 3, 5, 8, 10, 12 | ||||||
| Points | Powers | End |
| 24 | 30 pt. Elemental Control - Ice Powers: Powers limited to half-strength in hot or dry locations (-¼) | |
| a-36 | 12d6 Energy Blast vs PD; Half END (+¼) | 3 |
| b-29 | +24" Running, x4 Non-Combat Multiplier; Half END (+¼) | 3 |
| c-32 | 7d6 Entangle (DEF 7) | 7 |
| d-22 | 18 PD/14 ED Force Wall; 4 Charges (-1) | |
| e-25 | 9d6 Energy Blast vs PD; Armor Piercing (+½); Requires Concentration ½ DCV (-¼) | 7 |
| 16 | Missile Deflection vs All Ranged Attacks, OCV 7; Liked to Force Wall (-½); Only when force wall is hit by Light Based Attacks (-1) | |
| 10 | 2d6 Absorption; goes to regular EB (Fade/Turn, Max 12) | |
| 3 | Life Support: Intense Heat/Cold | |
| 2 | Professional Skill: Painter 11- | |
| 4 | Martial Dodge (OCV --, DCV +5) | |
| 4 | Martial Escape (OCV +0, DCV +0, STR 28) | |
| 14 | Breakfall 13-; Lockpicking 13-; Navigation 11-; Steetwise 12- | |
| 10 | 2 Levels with EC | |
| 231 | Skills & Powers Cost | |
| 100+ | Disadvantages |
| 15 | Hunted by Bounty Hunters 11- (As Powerful) |
| 15 | Hunted by Genocide 8- (More Powerful) |
| 25 | Hunted by VIPER 14- (More Powerful) |
| 15 | Phys. Lim: Detects as a Mutant (All the time, Slightly) |
| 15 | Psych. Lim: Loyal to Spectrum (Common, Strong) |
| 10 | Pscyh. Lim: Greedy (Uncommon, Strong) |
| 15 | Psych. Lim: Wants to be Accepted (Common, Strong) |
| 10 | Reputation: Icy Criminal 11- |
| 15 | Secret Identity: Jennifer Lynn Brockington |
| 5 | 1d6 Unluck |
| 13 | Watched by PRIMUS 14- (More Powerful, Non-Combat Influence) |
| 20 | 2x STUN vs Fire Based Attacks (Common) |
| 10 | 1½x BODY vs Fire Based Attacks (Common) |
| 188 | Disadvantages Cost |
Our version of Icicle has a few differences from the standard Champions Version. This version of Icicle is an only child, but was still kicked out for being a mutant. Her force walls will also reflect light based attacks back to their source.