| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 35 | STR | 10 | x1 | 25 | Disadvantages | 180 | 311 | Skills & Powers Cost |
| 29 | DEX | 10 | x3 | 57 | Exp Spent + | 283 | ||
| 28 | CON | 10 | x2 | 36 | Base Pts + | 100 | 252 | + Characteristics Cost |
| 15 | BODY | 10 | x2 | 10 | ||||
| 18 | INT | 10 | x1 | 8 | Total Cost = | 563 | 563 | = Total Cost |
| 18 | EGO | 10 | x2 | 16 | Combat: | Skill Rolls: | ||
| 25 | PRE | 10 | x1 | 15 | OCV | 10 | STR Roll: 16- | |
| 10 | COM | 10 | x.5 | 0 | DCV | 10 | DEX Roll: 15- | |
| 22 | PD | 7 | x1 | 15 | ECV | 10 | CON Roll: 15- | |
| 20 | ED | 6 | x1 | 14 | Mental Def | 9 | INT Roll: 13- | |
| 6 | SPD | 3.9 | x10 | 21 | PD/rPD | 28/6 | EGO Roll: 13- | |
| 13 | REC | 13 | x2 | 0 | ED/rED | 26/6 | PER Roll: 13- | |
| 80 | END | 56 | x.5 | 12 | Movement: Run 13", Swim 2", Jump 7" | |||
| 70 | STUN | 47 | x1 | 23 | ||||
| Chracteristics Cost: | 252 | Phases: 2, 4, 6, 8, 10, 12 | ||||||
| Points | Powers | End |
| 7 | 6 PD/6 ED Armor: OIF (-½); Act on 11- (-1) | |
| 14 | +7" Running | 3 |
| 25 | Targeting Sense (Hearing): Discriminatory Sense (Hearing) | |
| 15 | -5 Lack of Weakness; 5 pt Power Defense; 9 pt Mental Defense | |
| 7 | 10 OCV Missile Deflection vs Bullets: OAF (-1) | |
| 12 | Acrobatics 15-; Breakfall 15-; Slieght of Hand 15-; Stealth 15- | |
| 12 | Lip Reading 11-; Shadowing 11-; Survival 11-; Paramedic 13- | |
| 12 | Tracking 13-; Bureacratics 14-; Interrogation 14-; Streetwise 14- | |
| 14 | Linguist; Well-Connected; Combat Sense 13-; Defense Maneuver | |
| 4 | Area Knowledge: Locations Around the World 13-; Passport | |
| 3 | Knowledge Skill" Martial Arts Disciplines 13- | |
| 12 | Languages with Fluent Conversation & Literacy: Arabic, French, Greek, Japanese, Russian, Vietnamese | |
| 3 | 3 Contacts at 11- | |
| 40 | 5 Levels with all Combat | |
| 20 | +5 DC for Martial Attacks | |
| 3 | Basic Strike (OCV +1, DCV 0, 14d6) | |
| 5 | Choke Hold (OCV -2, DCV 0, Grab, 4½d6 NND) | |
| 5 | Defensive Block (OCV +1, DCV +3) | |
| 5 | Defensive Strike (OCV +1, DCV +3, 12d6) | |
| 4 | Fast Strike (OCV +2, DCV 0, 14d6) | |
| 4 | Killing Strike (OCV -2, DCV 0, 2½d6 HKA) | |
| 3 | Legsweep (OCV +2, DCV -1, 13d6) | |
| 4 | Martial Block (OCV +2, DCV +2) | |
| 4 | Martial Dodge (OCV --, DCV +5) | |
| 4 | Martial Escape (OCV 0, DCV 0, 75 STR) | |
| 3 | Martial Grab (OCV -1, DCV -1, 70 STR) | |
| 4 | Martial Strike (OCV +0, DCV +2, 14d6) | |
| 3 | Martial Throw (OCV +0, DCV +1, 12d6 + v/5) | |
| 4 | Nerve Strike (OCV -1, DCV +1, 4½d6 NND) | |
| 5 | Offensive Strike (OCV -2, DCV +1, 16d6) | |
| 5 | Passive Strike (OCV +1, DCV 0, 12d6 +v/5) | |
| 4 | Reversal (OCV -1, DCV -2, 75 STR) | |
| 4 | Root (OCV 0, DCV 0, 75 STR) | |
| 5 | Sacrifice Disarm (OCV +2, DCV -2, 70 STR) | |
| 3 | Sacrifice Throw (OCV +2, DCV +1, 12d6) | |
| 4 | Shove (OCV 0, DCV 0, 75 STR) | |
| 5 | Takeaway (OCV 0, DCV 0, 70 STR) | |
| 3 | Takedown (OCV +1, DCV +1, 12d6) | |
| 4 | Weapon Bind (OCV +1, DCV 0, 70 STR) | |
| 311 | Skills & Powers Cost | |
| 100+ | Disadvantages |
| 10 | Distinctive Feature: Army Mentallity (Concealable, Noticed) |
| 10 | Distinctive Feature: Calm, Cool in a crisis (Concealable, Noticed) |
| 10 | DNPC; Daughter 11- (Less Powerful, Normal) |
| 15 | Hunted by Eurostar 8- (More Powerful) |
| 15 | Hunted by Dr. Destroyer 8- (More Powerful) |
| 15 | Hunted by Green Dragon 11- (As Powerful) |
| 20 | Psych. Lim: Code vs Killing (Common, Total) |
| 20 | Psych. Lim: Secretly protective of Students (Very Common, Strong) |
| 20 | Psych. Lim: Will Not Abandon Teammates (Common, Total) |
| 15 | Reputation: Greatest HTH Fighter in the world 14- |
| 5 | Rivalry with other top fighters (Professional) |
| 15 | Secret Identity |
| 10 | 2x Effect vs Drains (Uncommon) |
| 180 | Disadvantages Cost |
Gladiator is a highly skilled hand-to-hand combatant with decades of experience. Some of his martial arts maneuvers are taken from The Ultimate Martial Artist. His Contacts can be with whomever is appropriate for your particular campaign. Could be political ties, an old teacher, other heroes, and just about anyone in between.