Gladiator

ValueCharacteristic BaseCostPointsCharacter Cost
35STR10x125Disadvantages180311Skills & Powers Cost
29DEX10x357Exp Spent +283
28CON10x236Base Pts +100252+ Characteristics Cost
15BODY10x210
18INT10x18 Total Cost =563563= Total Cost
18EGO10x216 Combat:Skill Rolls:
25PRE10x115OCV 10STR Roll: 16-
10COM10x.50 DCV10DEX Roll: 15-
22PD7x115 ECV10CON Roll: 15-
20ED6x114 Mental Def9INT Roll: 13-
6SPD3.9x1021 PD/rPD28/6EGO Roll: 13-
13REC13x20 ED/rED26/6PER Roll: 13-
80END56x.512Movement: Run 13", Swim 2", Jump 7"
70STUN47x123
Chracteristics Cost:252Phases: 2, 4, 6, 8, 10, 12

PointsPowersEnd
76 PD/6 ED Armor: OIF (-½); Act on 11- (-1) 
14+7" Running3
25Targeting Sense (Hearing): Discriminatory Sense (Hearing) 
15-5 Lack of Weakness; 5 pt Power Defense; 9 pt Mental Defense 
710 OCV Missile Deflection vs Bullets: OAF (-1) 
12Acrobatics 15-; Breakfall 15-; Slieght of Hand 15-; Stealth 15- 
12Lip Reading 11-; Shadowing 11-; Survival 11-; Paramedic 13- 
12Tracking 13-; Bureacratics 14-; Interrogation 14-; Streetwise 14- 
14Linguist; Well-Connected; Combat Sense 13-; Defense Maneuver 
4Area Knowledge: Locations Around the World 13-; Passport 
3Knowledge Skill" Martial Arts Disciplines 13- 
12Languages with Fluent Conversation & Literacy: Arabic, French, Greek, Japanese, Russian, Vietnamese 
33 Contacts at 11- 
405 Levels with all Combat 
20+5 DC for Martial Attacks 
3Basic Strike (OCV +1, DCV 0, 14d6) 
5Choke Hold (OCV -2, DCV 0, Grab, 4½d6 NND) 
5Defensive Block (OCV +1, DCV +3) 
5Defensive Strike (OCV +1, DCV +3, 12d6) 
4Fast Strike (OCV +2, DCV 0, 14d6) 
4Killing Strike (OCV -2, DCV 0, 2½d6 HKA) 
3Legsweep (OCV +2, DCV -1, 13d6) 
4Martial Block (OCV +2, DCV +2) 
4Martial Dodge (OCV --, DCV +5) 
4Martial Escape (OCV 0, DCV 0, 75 STR) 
3Martial Grab (OCV -1, DCV -1, 70 STR) 
4Martial Strike (OCV +0, DCV +2, 14d6) 
3Martial Throw (OCV +0, DCV +1, 12d6 + v/5) 
4Nerve Strike (OCV -1, DCV +1, 4½d6 NND) 
5Offensive Strike (OCV -2, DCV +1, 16d6) 
5Passive Strike (OCV +1, DCV 0, 12d6 +v/5) 
4Reversal (OCV -1, DCV -2, 75 STR) 
4Root (OCV 0, DCV 0, 75 STR) 
5Sacrifice Disarm (OCV +2, DCV -2, 70 STR) 
3Sacrifice Throw (OCV +2, DCV +1, 12d6) 
4Shove (OCV 0, DCV 0, 75 STR) 
5Takeaway (OCV 0, DCV 0, 70 STR) 
3Takedown (OCV +1, DCV +1, 12d6) 
4Weapon Bind (OCV +1, DCV 0, 70 STR) 
311Skills & Powers Cost

100+Disadvantages
10Distinctive Feature: Army Mentallity (Concealable, Noticed)
10Distinctive Feature: Calm, Cool in a crisis (Concealable, Noticed)
10DNPC; Daughter 11- (Less Powerful, Normal)
15Hunted by Eurostar 8- (More Powerful)
15Hunted by Dr. Destroyer 8- (More Powerful)
15Hunted by Green Dragon 11- (As Powerful)
20Psych. Lim: Code vs Killing (Common, Total)
20Psych. Lim: Secretly protective of Students (Very Common, Strong)
20Psych. Lim: Will Not Abandon Teammates (Common, Total)
15Reputation: Greatest HTH Fighter in the world 14-
5Rivalry with other top fighters (Professional)
15Secret Identity
102x Effect vs Drains (Uncommon)
180Disadvantages Cost


Designer Notes:

Gladiator is a highly skilled hand-to-hand combatant with decades of experience. Some of his martial arts maneuvers are taken from The Ultimate Martial Artist. His Contacts can be with whomever is appropriate for your particular campaign. Could be political ties, an old teacher, other heroes, and just about anyone in between.


Young Champions Handbook  Gladiator Biography