| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 5/40 | STR | 10 | x1 | -5 | Disadvantages | 268 | 444 | Skills & Powers Cost |
| 3/22 | DEX | 10 | x3 | -21 | Exp Spent + | 66 | ||
| 3/28 | CON | 10 | x2 | 14 | Base Pts + | 100 | -4 | + Characteristics Cost |
| 3/23 | BODY | 10 | x2 | -14 | ||||
| 25 | INT | 10 | x1 | 15 | Total Cost = | 440 | 440 | = Total Cost |
| 23 | EGO | 10 | x2 | 26 | Combat: | Skill Rolls: | ||
| 5/23 | PRE | 10 | x1 | -5 | OCV | 7 | STR Roll: 10/17- | |
| 4 | COM | 10 | x.5 | -3 | DCV | 7 | DEX Roll: 10/13- | |
| 1 | PD | 1 | x1 | 0 | ECV | 8 | CON Roll: 10/15- | |
| 1 | ED | 1 | x1 | 0 | Mental Def | 20 | INT Roll: 14- | |
| 3/6 | SPD | 1.3 | x10 | 17 | PD/rPD | 25/24 | EGO Roll: 14- | |
| 2 | REC | 2 | x2 | 0 | ED/rED | 25/24 | PER Roll: 14- | |
| 6 | END | 6 | x.5 | 0 | Movement: Run 6", Swim 2", Jump 8"; Fly 17" | |||
| 8/70 | STUN | 8 | x1 | 0 | ||||
| Chracteristics Cost: | -4 | Phases: 2, 4, 6, 8, 10, 12 | ||||||
| Points | Powers | End |
| 345 | Armored Battlesuit: OIF (½) | |
| (22) | +35 STR: Half END (+¼); Does Not add to Figured (-½) | 1 |
| (73) | +19 DEX, +25 CON, +20 BODY: Does Not add to Figured (-½) | |
| (83) | +18 PRE, +3 SPD, +62 STUN | |
| (18) | Life Support: Need Not Breathe, Doesn't Eat, Excrete, or Sleep, High Pressure/Vacuum, High Radiation, Intense Heat/Cold, Immune to Disease | |
| (6) | 5 Pt Flash Defense vs Sight & Hearing | |
| (8) | -5 Lack of Weakness; -4" Knockback | |
| (17) | 20 pt Mental Defense; 10 pt Power Defense | |
| (33) | 17" Flight x4 Non-Combat Movement: Half END (+½) | 2 |
| (12) | Ultraviolet Vision, Infrared Vision, Telescopic Sight (+6 to PER) | |
| (60) | 24 PD/24 ED Armor, Hardened (+¼) | |
| (7) | Radio Listen & Transmit; Microscopic Vision (x100) | |
| (16) | 200 pt END Battery; 10 REC/Turn: Requires an Electrical Outlet (-2) | |
| 40 | 60 pt Multipower: Armor OIF (-½) | |
| u-1 | +30 STR (70 Total) Increased END x3 (-1) | 9 |
| u-3 | 8d6 Energy Blast: Concussion Gernade: STUN ONlY: Area Effect: 1 Hex (+½); 8 Charges (-½) | |
| m-6 | 12d6 Energy Blast: 8 Charges (-½) | |
| m-5 | 4d6 RKA Laser: 6 Charges (-¾) | |
| u-2 | 4d6 NND Sleep Gernades: Defense: Does not Breath, Self-Contained Breathing: 8 Charges (-½); Area Effect: 1 Hex (+½) | |
| 9 | Computer Programming 14-; Electronics 11-; Mechanics 11- | |
| 6 | Paramedic 14-; Systems Operation 14- | |
| 3 | Professional Skill: Physician 14- | |
| 3 | Scientist | |
| 10 | Sciences on 14-: Biochemistry, Biology, Biophysics, Genetics, Medicine | |
| 10 | Sciences on 14- Microbiology, Organic Chemistry, Pharmacology, Physics, Robotics | |
| 1 | Transport Familiarity: Planes | |
| 444 | Skills & Powers Cost | |
| 100+ | Disadvantages |
| 15 | Secret Identity: Dr. Henry Driscoll |
| 30 | Dependence on Armor for Survival (3d6/Segement) (Very Common) |
| 20 | Distinctive Features: FIST Armor (Not Concealable, Noticed, Major Reaction) |
| 20 | Phys. Lim: Cannot survive without armor (All the time, Greatly) |
| 10 | Phys. Lim: No sense of smell (Frequently, Slightly) |
| 10 | Phys. Lim: No sense of touch (Frequently, Slightly) |
| 15 | Psych. Lim: Hates Armor (Common, Strong) |
| 20 | Psych. Lim: Fear of Fire (Very Common, Strong) |
| 25 | Pscyh. Lim: Will do anything to heal self (Very Common, Total) |
| 10 | Reputation: Armored Avengers/Member of Freedom League 11- |
| 20 | 2x Effect vs Magnetics (Common) |
| 13 | Watched by Campbell Industries International 14- (More Powerful, Non-Combat Influence) |
| 20 | Hunted by VIPER 8- (More Powerful) |
| 15 | Hunted by Iron Maiden 8- (Morew Powerful) |
| 10 | 2d6 Unluck |
| 268 | Disadvantages Cost |
FIST's normal STR is 40. This can be boosted up to 70 STR, but at a serious drain on his armor's energy reserves. The armor has an End Battery of 200. It can only be recovered by plugging into an electrical outlet or other electrical power supply. FIST's life support system operates on a different power source. FIST is most careful about exhausting his END during combat.
FIST does not have olfactory sensors, hence he is incapable of smelling. Likewise, he has no sense of touch through his armor.