FIST

ValueCharacteristic BaseCostPointsCharacter Cost
5/40STR10x1-5Disadvantages268444Skills & Powers Cost
3/22DEX10x3-21Exp Spent +66
3/28CON10x214Base Pts +100-4+ Characteristics Cost
3/23BODY10x2-14
25INT10x115 Total Cost =440440= Total Cost
23EGO10x226 Combat:Skill Rolls:
5/23PRE10x1-5OCV 7STR Roll: 10/17-
4COM10x.5-3 DCV7DEX Roll: 10/13-
1PD1x10 ECV8CON Roll: 10/15-
1ED1x10 Mental Def20INT Roll: 14-
3/6SPD1.3x1017 PD/rPD25/24EGO Roll: 14-
2REC2x20 ED/rED25/24PER Roll: 14-
6END6x.50Movement: Run 6", Swim 2", Jump 8"; Fly 17"
8/70STUN8x10
Chracteristics Cost:-4Phases: 2, 4, 6, 8, 10, 12

PointsPowersEnd
345Armored Battlesuit: OIF (½) 
(22)+35 STR: Half END (+¼); Does Not add to Figured (-½)1
(73)+19 DEX, +25 CON, +20 BODY: Does Not add to Figured (-½) 
(83)+18 PRE, +3 SPD, +62 STUN 
(18)Life Support: Need Not Breathe, Doesn't Eat, Excrete, or Sleep, High Pressure/Vacuum, High Radiation, Intense Heat/Cold, Immune to Disease 
(6)5 Pt Flash Defense vs Sight & Hearing 
(8)-5 Lack of Weakness; -4" Knockback 
(17)20 pt Mental Defense; 10 pt Power Defense 
(33)17" Flight x4 Non-Combat Movement: Half END (+½)2
(12)Ultraviolet Vision, Infrared Vision, Telescopic Sight (+6 to PER) 
(60)24 PD/24 ED Armor, Hardened (+¼) 
(7)Radio Listen & Transmit; Microscopic Vision (x100) 
(16)200 pt END Battery; 10 REC/Turn: Requires an Electrical Outlet (-2) 
4060 pt Multipower: Armor OIF (-½) 
u-1+30 STR (70 Total) Increased END x3 (-1)9
u-38d6 Energy Blast: Concussion Gernade: STUN ONlY: Area Effect: 1 Hex (+½); 8 Charges (-½) 
m-612d6 Energy Blast: 8 Charges (-½) 
m-54d6 RKA Laser: 6 Charges (-¾) 
u-24d6 NND Sleep Gernades: Defense: Does not Breath, Self-Contained Breathing: 8 Charges (-½); Area Effect: 1 Hex (+½) 
9Computer Programming 14-; Electronics 11-; Mechanics 11- 
6Paramedic 14-; Systems Operation 14- 
3Professional Skill: Physician 14- 
3Scientist 
10Sciences on 14-: Biochemistry, Biology, Biophysics, Genetics, Medicine 
10Sciences on 14- Microbiology, Organic Chemistry, Pharmacology, Physics, Robotics 
1Transport Familiarity: Planes 
444Skills & Powers Cost

100+Disadvantages
15Secret Identity: Dr. Henry Driscoll
30Dependence on Armor for Survival (3d6/Segement) (Very Common)
20Distinctive Features: FIST Armor (Not Concealable, Noticed, Major Reaction)
20Phys. Lim: Cannot survive without armor (All the time, Greatly)
10Phys. Lim: No sense of smell (Frequently, Slightly)
10Phys. Lim: No sense of touch (Frequently, Slightly)
15Psych. Lim: Hates Armor (Common, Strong)
20Psych. Lim: Fear of Fire (Very Common, Strong)
25Pscyh. Lim: Will do anything to heal self (Very Common, Total)
10Reputation: Armored Avengers/Member of Freedom League 11-
202x Effect vs Magnetics (Common)
13Watched by Campbell Industries International 14- (More Powerful, Non-Combat Influence)
20Hunted by VIPER 8- (More Powerful)
15Hunted by Iron Maiden 8- (Morew Powerful)
102d6 Unluck
268Disadvantages Cost


Designer Notes:

FIST's normal STR is 40. This can be boosted up to 70 STR, but at a serious drain on his armor's energy reserves. The armor has an End Battery of 200. It can only be recovered by plugging into an electrical outlet or other electrical power supply. FIST's life support system operates on a different power source. FIST is most careful about exhausting his END during combat.

FIST does not have olfactory sensors, hence he is incapable of smelling. Likewise, he has no sense of touch through his armor.


Heroes Handbook  FIST Biography