
| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 8 | STR | 10 | x1 | -2 | Disadvantages | 250 | 302 | Skills & Powers Cost |
| 24 | DEX | 10 | x3 | 42 | Exp Spent + | 109 | ||
| 18 | CON | 10 | x2 | 16 | Base Pts + | 100 | 157 | + Characteristics Cost |
| 13 | BODY | 10 | x2 | 6 | ||||
| 23 | INT | 10 | x1 | 13 | Total Cost = | 459 | 459 | = Total Cost |
| 13 | EGO | 10 | x2 | 6 | Combat: | Skill Rolls: | ||
| 18 | PRE | 10 | x1 | 8 | OCV | 8 | STR Roll: 11- | |
| 26 | COM | 10 | x.5 | 8 | DCV | 8 | DEX Roll: 14- | |
| 4 | PD | 2 | x1 | 2 | ECV | 4 | CON Roll: 13- | |
| 6 | ED | 4 | x1 | 2 | Mental Def | 8 | INT Roll: 14- | |
| 6 | SPD | 3.4 | x10 | 26 | PD/rPD | 21/17 | EGO Roll: 12- | |
| 8 | REC | 6 | x2 | 4 | ED/rED | 24/18 | PER Roll: 14- | |
| 60 | END | 26 | x.5 | 14 | Movement: Run 6", Swim 2", Jump 2", Fly 18", Teleport 12" | |||
| 40 | STUN | 26 | x1 | 14 | ||||
| Chracteristics Cost: | 157 | Phases: 2, 4, 6, 8, 10, 12 | ||||||
| Points | Powers | End |
| 67 | 50 pt Magic Power Pool: Requires Gestures (-¼), Requires Incantations (¼) | |
| 9 | Magic Pool Skill Roll 17 | |
| 17 | 26 pt Elemental Control: Magic, Requires Gestures (-¼), Requires Incantations (¼) | |
| a-26 | 17 PD/18 ED Force Field; 0 End (+½) | |
| b-26 | 18" Flight; 0 End (+½) | |
| c-36 | 10d6 Energy Blast: Half End (+¼) | 2 |
| d-28 | 12" Teleportation; x4 Range, 5 Fixed Locations, 1 Floating Location | 2 |
| 5 | 8pt Mental Defense | |
| 26 | Mystic Sense: Detect Evil Magic, Targeting Sense, Range, Discriminatory: Requires Concentration ½DCV (-¼) | |
| 24 | Link with Muskateer: Detect Muskateer, Targeting Sense, Range: Requires Concentration ½DCV (-¼) | |
| 3 | Mind Link with Sorceress: 1 Specfic Mind; Limited Range: 20 Miles (-½) | |
| 9 | Conversation 13-, High Society 13-, Persuasion 13- | |
| 2 | Fluent Conversational French; Literacy | |
| 8 | Area Knowledge 11-: St. Croix, French Riveria, Paris, Buenos Aires | |
| 2 | Knowledge Skill: Playing Piano 11- | |
| 10 | Money (Wealthy) | |
| 302 | Skills & Powers Cost | |
| 100+ | Disadvantages |
| 15 | Enraged vs. Evil Magic 14-, 8- (Common) |
| 15 | Enraged if Muskateer Hurt 14-, 11- (Very Common) |
| 10 | DNPC: Allen Kingston 11- (Normal, Useful) |
| 10 | Distinctive Feature: Great Beauty (Concealable, Noticed, Recognized) |
| 30 | Hunted by DEMON 14- (More Powerful, Non-Combat Influence) |
| 10 | Hunted by Heironomous 8- (More Powerful) |
| 15 | Hunted by Iron Maiden 8- (As Powerful, Non-Combat Influence) |
| 15 | Hunted by Lady Darkness 11- (As Powerful) |
| 5 | Phys. Lim: Pained by the Presence of Evil Magic (Infrequent, Slightly) |
| 20 | Psych. Lim: Code vs. Killing (Common, Total) |
| 20 | Psych. Lim: In Love with Muskateer (Common, Total) |
| 20 | Psych. Lim: Hatred of Evil Magic (Common, Total) |
| 15 | Reputation: Magic Using Heroine 14- |
| 15 | Secret Identity: Gwendolyne Alarice Kingston |
| 20 | Vulnerability: 2x STUN vs Electricity (Common) |
| 15 | Vulnerability: 1½ STUN vs Bullets (Very Common) |
| 250 | Disadvantages Cost |
Designer Notes:
The Enchantress is a rather straight forward write up. The only tricky part is the Variable Power Pool. Typically, what we do is assign a list of powers that the character can use in their pool. Here's the list of spell effects available to the Enchantress: Telekinesis, Darkness, Ego Attack, Desolidification, Energy Blast, Enhanced Senses, Entangle, Flash, Flight, Force Field, Force Wall, Invisibility, RKA, Life Support, Images, Drains, and Teleportation. Additionally, she can add Advantages and Limitations for even more effects. We typically do not use Aid in our game, so when boosting her own abilities, such as those in her EC, she typically creates the additional power in the VPP and links it to the other power.
The Enchantress also has a pair of unusual Detects. With the first, the Enchantress can sense the presence of strong sources of magic, especially those that are evil in nature. At the present she can only sense extremely strong emanations of magic. The second one is part of the link between the Enchantress and Muskateer. She can sense his location, but typically only in the most dire circumstances. Lastly, their is a limited mystical link between Gwen and Tanya Chamberlain (AKA the Sorceress) that has a range of twenty miles.
While enthralled by the Darkness, the Enchantress gained these additional abilties due to the symbiotic relationship:
+5 BODY, +5 CON, +5 DEX, +10 EGO, +5 INT, +5 PRE, +2 SPD
Additionally she gains a 60 pt multipower: Darkness Powers at Half END. Slots include 5" Darkness vs normal sight (Personal Immunity); 12d6 Energy Blast; & 6d6 Entangle.