| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 15 | STR | 10 | x1 | 5 | Disadvantages | 166 | 184 | Skills & Powers Cost |
| 25 | DEX | 10 | x3 | 45 | Exp Spent + | 17 | ||
| 18 | CON | 10 | x2 | 16 | Base Pts + | 100 | 99 | + Characteristics Cost |
| 13 | BODY | 10 | x2 | 6 | ||||
| 10 | INT | 10 | x1 | 0 | Total Cost = | 283 | 283 | = Total Cost |
| 10 | EGO | 10 | x2 | 0 | Combat: | Skill Rolls: | ||
| 10 | PRE | 10 | x1 | 0 | OCV | 8 | STR Roll: 12- | |
| 16 | COM | 10 | x.5 | 3 | DCV | 8 | DEX Roll: 14- | |
| 4 | PD | 3 | x1 | 1 | ECV | 3 | CON Roll: 13- | |
| 4 | ED | 4 | x1 | 0 | Mental Def | 7 | INT Roll: 11- | |
| 5 | SPD | 3.5 | x10 | 15 | PD/rPD | 17/13 | EGO Roll: 11- | |
| 7 | REC | 7 | x2 | 0 | ED/rED | 17/13 | PER Roll: 11- | |
| 42 | END | 36 | x.5 | 3 | Movement: Run 6", Swim 2", Jump 3"; Fly 17" | |||
| 35 | STUN | 30 | x1 | 5 | ||||
| Chracteristics Cost: | 99 | Phases: 3, 5, 8, 10, 12 | ||||||
| Points | Powers | End |
| 61 | 50 pt Nemesis Pool: Restricted type of Powers (-½); No Skill Roll Requred for Change (+1); No Conscious Control (-2); Only 1 power allowed in pool at 1 time (-1) | 5 |
| 9 | Find Weakness 14-: Linked to Nemesis Pool -½) Always On (-½); No Conscious Control (-2) | |
| 19 | 19 pt Elemental Control | |
| a-20 | 17" Flight; x4 Non-Combat Multiplier | 3 |
| b-20 | 13 PD/13 ED Armor | |
| 25 | Life Support: Need not Breathe, HIgh Pressure/Vacuum; High Radiation; Intense Heat/Cold; Immune to Disease & Aging | |
| 15 | 5 pt Mental Defense; 5 pt. Power Defense; 5 pt Flash Defense (Sight) | |
| 10 | 1 Body Regeneration | |
| 5 | Knowledge Skills 0n 8-: Psychology; Medicine, Biology, Genetics, Nightingale History | |
| 184 | Skills & Powers Cost | |
| 100+ | Disadvantages |
| 15 | Hunted by GENOCIDE 8- (More Powerful) |
| 15 | Hunted by VIPER 8- (More Powerful) |
| 15 | Phys. Lim: Detects as a Mutant (All the Time, Slight) |
| 15 | Phys. Lim: No Memories (Frequently, Slightly) |
| 25 | Psych. Lim: Naive, Child-Like mentality (Very Common, Total) |
| 10 | Psych. Lim: No Code vs Killing (Common, Moderate) |
| 10 | Pscyh. Lim: Hates being treated like a child (Common, Moderate) |
| 10 | Reputation: Ditzy Blonde 11- |
| 15 | Secret Identity: Jennifer Powers |
| 10 | Watched by ATLAS 11- (More Powerful, Non-Combat Influence) |
| 10 | Watched by Gladiator 11- (More Powerful, Non-Combat Influence) |
| 8 | Watched by Image 11- (More Powerful) |
| 8 | Watched by Malachite 11- (More Powerful) |
| 166 | Disadvantages Cost |
Nemesis has one of the more unusal powers around that tend to work all by themselves. The Find Weakness roll is always on. Jennifer's powers are always examing those around her and determining their weakness'. When a weakness is found, the Nemesis Pool is changed into that attack form. The only control Jennifer has over this process is whether she wants to attack or not. If she deems someone a foe, she'll attack them with whatever power is currently in the Nemesis Pool. If not, the power stays there until changed by a new Find Weakness roll. If the subject has no true weakness, ie no Vulnerabilities/Susceptabilities, then the attack is one that is calculated to do the most damage to her target. Jennifer has no control over the potency of her attacks-- they are always set for maximum damage.
Consider Jennifer to be a living Nemesis. She can resist just about anything-- aging, disease, psionic probing, and so on. She has some basic knowledge of medicine, psychology, and Nightingale's personal history due to a telepathic probe gone wrong. Jennifer's a fun NPC to unleash on unsuspecting players.