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ValueCharacteristic BaseCostPointsCharacter Cost
20STR10x110Disadvantages215210Skills & Powers Cost
24DEX10x342Exp Spent +75
28CON10x236Base Pts +100180+ Characteristics Cost
17BODY10x214
13INT10x13 Total Cost =390390= Total Cost
18EGO10x216 Combat:Skill Rolls:
18PRE10x18OCV 8STR Roll: 13-
14COM10x.52 DCV8DEX Roll: 14-
15PD4x111 ECV6CON Roll: 15-
15ED6x19 Mental Def9INT Roll: 12-
6SPD3.4x1026 PD/rPD27/20EGO Roll: 13-
10REC10x20 ED/rED27/20PER Roll: 12-
56END56x.50Movement: Run 7", Swim 2", Jump 2", Swinging 9"
44STUN41x13
Chracteristics Cost:180Phases: 2, 4, 5, 8, 10, 12

PointsPowersEnd
37Multipower: Sword (75pt reserve) OAF: -1 
u-34d6 HKA vs PD (total 5d6+1)6
u-27d6 NND Energy Blast: (Taser); 4 Charges (-1)
(Defense is 25+ CON or Power Defense)
 
u-310d6 Energy Blast: (Electrified Blade); No Range (-.5); 12 Charges (-.25); Armor Piercing (+.5) 
u-24d6 Transfer: Absorbs Energy to Recharge Sword (Returns 5/turn, Maximum 24); 6 Charges (-.75) 
u-24d6 AVLD Energy Blast: Surge Pulse; 12 Charges (-.25); Attack vs Limited Defense: Power Defense (+1.5) 
u-7Missile Deflection (All Ranged Attacks, At Anyone, 11 OCV); Deflect Attacks Adjacent, (+.5); Deflection Bonus 3 (6) 
 
24Armor (12 PD/12 ED); OIF (-.5) 
5Mental Defense (9 pts) 
2+1" Running1
99" Swinging2
8Damage Resistance (8 PD/8 ED) 
15Damage Reduction (Physical, 50%, Resistant) Only vs Drugs and Chemical Based Attacks (-1) 
102 Levels with Sword 
6Acrobatics 14-; Stealth 14- 
12+6 DC for Martial Arts; OAF (Sword) (-1) 
6Electronics 11-; Computer Programming 12- 
9Inventor 12-; Security Systems 12-; Systems Operation 12- 
2Knowledge Skill: Swords 11- 
4Martial Block (OCV +2, DCV: +2) 
4Martial Disarm (OCV -1, DCV +1) Only with Sword 
4Martial Dodge (OCV 0, DCV +5) 
4Martial Strike (OCV 0, DCV +2, 6d6, 12d6 w/Sword) 
3Martial Throw (OCV 0, DCV +1, 4d6+V/5) 
5Offensive Strike (OCV -2, DCV +1, 8d6, 14d6 w/Sword) 
5Ole' Manuever (OCV -2, DCV +3, 8d6, 14d6 w/Sword, Full Phase Action) 
3Streetwise 13- 
14Vehicle: Flying Scooter (71 pts) 
210Skills & Powers Cost

100+Disadvantages
15Enraged When Women Are Hurt (14-, 8-, Common)
15Distinctive Features: Smart Alec (Concealable, Always Noticed, Major Reaction)
20Hunted by Iron Maiden 8- (More Powerful, Non-Combat Influence)
10Hunted by Kord Industries 8- (Less Powerful, Non-Combat Influence)
20Hunted by VIPER 8- (More Powerful, Non-Combat Influence)
15Psych Lim: Doesn't Fight Women (Common, Strong)
15Psych Lim: In Love with the Enchantress (Common, Strong)
15Psych Lim: Needs to Prove Self (Common, Strong)
15Psych Lim: Overconfident, Gloryhound (Common, Strong)
15Psych Lim: Protective of Firestar (Common, Strong)
10Reputation 11- (Hero, Member of the Avengers)
15Secret Identity: Steven Harper
51d6 Unluck
20Vulnerability vs Magnetics (x2 STUN, Common)
10Vulnerability vs Sonics (x1.5 STUN, Common)
215Disadvantages Cost

Muskateer's Flying Scooter (71 pts)
ValueCharPointsSize: 0Points: 0
20STR10Length: 1Width: .5
21DEX33Area: .5(22 sq ft)
10BODY0Mass: 100 kg 
4SPD9KB: 0DCV: 1
ptsMovement & PowersPtsDisadvantages
10DEF 8 - 180 degree coveage (-.5)
Only on Same Horizontal Plane (-.25)
10Distinctive Features - Flying Scooter
(Concealable, Noticed & Recognized)
-12No Ground Movement10Watched by Kord Industries 8-
(More Powerful, Non-Combat Influence)
3113" Flight (NC: 52", 77 MPH)5Reputation 8- (Muskaterer's Flying Scooter)
155d6 AVLD Energy Blast;
Beam Attack (-.25);
Weapon is Immobile (-1); OAF (-1);
4 Charges (-1);
Attack vs Limited Defense:
Ego Defense (+1.5)
  
96Total Cost25Disadvantage Total


Designer Notes:

The Ole' Maneuver is a special Martial Arts maneuver built using The Ultimate Martial Artist. The Maneuver can only be used if a foe attempts a Move Thru or Move By against him, and can be Aborted to. Basically, the attacker rushes Muskateer, he avoids the attack and strikes as they pass.

The Flying Scooter is basically a motorcycle without wheels. It flies instead of having ground movement. The armor protects the rider and passengers from attacks coming in from the front, from below, and partially to the sides. There is no protection from above or the rear. The Scooter's weapon is mounted near the headlight and cannot be moved. The Scooter has to be pointed directly at the target.


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