Major America

ValueCharacteristic BaseCostPointsCharacter Cost
10/60STR10x10Disadvantages148219Skills & Powers Cost
14DEX10x312Exp Spent +48
10/28CON10x20Base Pts +10077+ Characteristics Cost
10/20BODY10x20
23INT10x113 Total Cost =296296= Total Cost
14EGO10x28 Combat:Skill Rolls:
10/25PRE10x10OCV 5STR Roll: 11/21-
16COM10x.53 DCV5DEX Roll: 12-
2/20PD2x10 ECV5CON Roll: 11/15-
2/20ED2x10 Mental Def0INT Roll: 14-
5SPD2.4x1026 PD/rPD20/20EGO Roll: 12-
4/14REC4x20 ED/rED20/20PER Roll: 14-
30/76END20x.55Movement: Run 6", Swim 2", Jump 46"
30/49STUN20x110
Chracteristics Cost:77Phases: 3, 5, 8, 10, 12

PointsPowersEnd
211Battlesuit: IIF (-¼) 
(16)20 PD/20 ED Damage Resistance 
(27)+34" Superleap7
(4)2" Rad Change Enviroment: Strong Magentic Field;; No Range (-½); No Conscious Control (-2); Zero END (+½) 
(43)+50 STR; Doesn't Affect Figured (-½); Zero END (+½) 
(32)+18 CON; +10 BODY; Doesn't Affect Figured (-½) 
(89)+15 PRE; +18 PD: +18 ED; +10 REC; +46 END; +19 STUN 
5Sciences: Magnetics 14-; Engineering 11- 
3Professional Skill: Magnetic Engineer 14- 
219Skills & Powers Cost

100+Disadvantages
10Distinctive Feature: Classically Handsome (Concealable, Noticed, Major Reaction)
10Hunted by Lady Blue 8- (As Powerful)
15Hunted by Ultimates 8- (More Powerful)
15Psych. Lim: Gloryhound (Very Common, Moderate)
20Psych. Lim: Overconfident (Very Common, Strong)
10Psych. Lim: Prankster (Common, Moderate)
10Reputation: Patriotic Wild Card 11-
10Repuation: Womanizer 11-
15Secret Identity: Lloyd Welles
51d6 Unluck
10x2 STUN vs Magnetic Attacks (Uncommon)
10x2 BODY vs Magnetic Attacks (Uncommon)
8Watched by Wild Cards 8- (More Powerful, Non-Combat Influence)
148Disadvantages Cost


Designer Notes:

All of Major America's powers come from his magnetic battlesuit. The suit leaks magnetism: the Change Enviroment power. It is also susceptible to outside sources of magnetism. Otherwise, he's a straight forward brick.


Wild Cards Handbook   Major America Biography