| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 10/60 | STR | 10 | x1 | 0 | Disadvantages | 148 | 219 | Skills & Powers Cost |
| 14 | DEX | 10 | x3 | 12 | Exp Spent + | 48 | ||
| 10/28 | CON | 10 | x2 | 0 | Base Pts + | 100 | 77 | + Characteristics Cost |
| 10/20 | BODY | 10 | x2 | 0 | ||||
| 23 | INT | 10 | x1 | 13 | Total Cost = | 296 | 296 | = Total Cost |
| 14 | EGO | 10 | x2 | 8 | Combat: | Skill Rolls: | ||
| 10/25 | PRE | 10 | x1 | 0 | OCV | 5 | STR Roll: 11/21- | |
| 16 | COM | 10 | x.5 | 3 | DCV | 5 | DEX Roll: 12- | |
| 2/20 | PD | 2 | x1 | 0 | ECV | 5 | CON Roll: 11/15- | |
| 2/20 | ED | 2 | x1 | 0 | Mental Def | 0 | INT Roll: 14- | |
| 5 | SPD | 2.4 | x10 | 26 | PD/rPD | 20/20 | EGO Roll: 12- | |
| 4/14 | REC | 4 | x2 | 0 | ED/rED | 20/20 | PER Roll: 14- | |
| 30/76 | END | 20 | x.5 | 5 | Movement: Run 6", Swim 2", Jump 46" | |||
| 30/49 | STUN | 20 | x1 | 10 | ||||
| Chracteristics Cost: | 77 | Phases: 3, 5, 8, 10, 12 | ||||||
| Points | Powers | End |
| 211 | Battlesuit: IIF (-¼) | |
| (16) | 20 PD/20 ED Damage Resistance | |
| (27) | +34" Superleap | 7 |
| (4) | 2" Rad Change Enviroment: Strong Magentic Field;; No Range (-½); No Conscious Control (-2); Zero END (+½) | |
| (43) | +50 STR; Doesn't Affect Figured (-½); Zero END (+½) | |
| (32) | +18 CON; +10 BODY; Doesn't Affect Figured (-½) | |
| (89) | +15 PRE; +18 PD: +18 ED; +10 REC; +46 END; +19 STUN | |
| 5 | Sciences: Magnetics 14-; Engineering 11- | |
| 3 | Professional Skill: Magnetic Engineer 14- | |
| 219 | Skills & Powers Cost | |
| 100+ | Disadvantages |
| 10 | Distinctive Feature: Classically Handsome (Concealable, Noticed, Major Reaction) |
| 10 | Hunted by Lady Blue 8- (As Powerful) |
| 15 | Hunted by Ultimates 8- (More Powerful) |
| 15 | Psych. Lim: Gloryhound (Very Common, Moderate) |
| 20 | Psych. Lim: Overconfident (Very Common, Strong) |
| 10 | Psych. Lim: Prankster (Common, Moderate) |
| 10 | Reputation: Patriotic Wild Card 11- |
| 10 | Repuation: Womanizer 11- |
| 15 | Secret Identity: Lloyd Welles |
| 5 | 1d6 Unluck |
| 10 | x2 STUN vs Magnetic Attacks (Uncommon) |
| 10 | x2 BODY vs Magnetic Attacks (Uncommon) |
| 8 | Watched by Wild Cards 8- (More Powerful, Non-Combat Influence) |
| 148 | Disadvantages Cost |
All of Major America's powers come from his magnetic battlesuit. The suit leaks magnetism: the Change Enviroment power. It is also susceptible to outside sources of magnetism. Otherwise, he's a straight forward brick.