| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 15 | STR | 10 | x1 | 5 | Disadvantages | 123 | 151 | Skills & Powers Cost |
| 20 | DEX | 10 | x3 | 30 | Exp Spent + | 55 | ||
| 20 | CON | 10 | x2 | 20 | Base Pts + | 100 | 127 | + Characteristics Cost |
| 10 | BODY | 10 | x2 | 0 | ||||
| 18 | INT | 10 | x1 | 8 | Total Cost = | 278 | 278 | = Total Cost |
| 11 | EGO | 10 | x2 | 2 | Combat: | Skill Rolls: | ||
| 20 | PRE | 10 | x1 | 10 | OCV | 7 | STR Roll: 12- | |
| 20 | COM | 10 | x.5 | 5 | DCV | 7 | DEX Roll: 13- | |
| 10 | PD | 3 | x1 | 7 | ECV | 4 | CON Roll: 13- | |
| 10 | ED | 4 | x1 | 6 | Mental Def | 0 | INT Roll: 13- | |
| 5 | SPD | 3 | x10 | 20 | PD/rPD | 16/6 | EGO Roll: 11- | |
| 10 | REC | 7 | x2 | 6 | ED/rED | 16/6 | PER Roll: 13- | |
| 40 | END | 40 | x.5 | 0 | Movement: Run 9", Swim 2", Jump 3", Fly 15", Teleport 15" | |||
| 36 | STUN | 28 | x1 | 8 | ||||
| Chracteristics Cost: | 127 | Phases: 3, 5, 8, 10, 12 | ||||||
| Points | Powers | End |
| 60 | 90 pt Multipower: Bows & Arrows; OIF (-½) | |
| u-4 | 12d6 Energy Blast Explosion (Fire); 8 Charges (-½) | |
| u-4 | 12d6 Energy Blast (Fire); 16 Charges (+0) | |
| u-4 | 9d6 Flash vs Normal Sight; 8 Charges (-½) | |
| u-4 | 4d6 RKA; Armor Piercing (+½); 8 Charges (-½) | |
| 30 | 30 pt Multipower: Magic Spells | |
| u-3 | 15" Teleportation | 3 |
| u-3 | 15" Flight | 3 |
| u-3 | 2d6 HKA (3d6w/STR) | 3 |
| 6 | +3" Running | 2 |
| 12 | 6 PD/6 ED Armor: Costume; OIF (-½) | |
| 7 | Stealth on 15- | |
| 10 | 2 Levels with Bow | |
| 151 | Skills & Powers Cost | |
| 100+ | Disadvantages |
| 15 | Hunted by Oeramm 8- (More Powerful) |
| 15 | Hunted by Oeramm's Minions 8- (More Powerful) |
| 10 | Psych. Lim: Boisterous (Common, Moderate) |
| 15 | Psych. Lim: Unwilling to learn Earth Technology/Customs (Very Common, Moderate) |
| 15 | Secret Identity |
| 5 | 1d6 Unluck |
| 10 | 2x STUN vs Gases (Uncommon) |
| 30 | 2x STUN vs Physical Killing Attacks (Very Common) |
| 8 | Watched by the Master 8- (More Powerful, Non-Combat Influence, Mild) |
| 123 | Disadvantages Cost |
Kor's bow is a magical construct. He can summon it by casting a simple spell or dispell it by an act of will. Should it be taken from him, he can just conjure another. His arrows are normal arrows enhanced by magic. Kor can create other weapons in addition to his bow. Typically these are blades that he wields in hand to hand combat.