Kor Hunter

ValueCharacteristic BaseCostPointsCharacter Cost
15STR10x15Disadvantages123151Skills & Powers Cost
20DEX10x330Exp Spent +55
20CON10x220Base Pts +100127+ Characteristics Cost
10BODY10x20
18INT10x18 Total Cost =278278= Total Cost
11EGO10x22 Combat:Skill Rolls:
20PRE10x110OCV 7STR Roll: 12-
20COM10x.55 DCV7DEX Roll: 13-
10PD3x17 ECV4CON Roll: 13-
10ED4x16 Mental Def0INT Roll: 13-
5SPD3x1020 PD/rPD16/6EGO Roll: 11-
10REC7x26 ED/rED16/6PER Roll: 13-
40END40x.50Movement: Run 9", Swim 2", Jump 3", Fly 15", Teleport 15"
36STUN28x18
Chracteristics Cost:127Phases: 3, 5, 8, 10, 12

PointsPowersEnd
6090 pt Multipower: Bows & Arrows; OIF (-½) 
u-412d6 Energy Blast Explosion (Fire); 8 Charges (-½) 
u-412d6 Energy Blast (Fire); 16 Charges (+0) 
u-49d6 Flash vs Normal Sight; 8 Charges (-½) 
u-44d6 RKA; Armor Piercing (+½); 8 Charges (-½) 
3030 pt Multipower: Magic Spells 
u-315" Teleportation3
u-315" Flight3
u-32d6 HKA (3d6w/STR)3
6+3" Running2
126 PD/6 ED Armor: Costume; OIF (-½) 
7Stealth on 15- 
102 Levels with Bow 
151Skills & Powers Cost

100+Disadvantages
15Hunted by Oeramm 8- (More Powerful)
15Hunted by Oeramm's Minions 8- (More Powerful)
10Psych. Lim: Boisterous (Common, Moderate)
15Psych. Lim: Unwilling to learn Earth Technology/Customs (Very Common, Moderate)
15Secret Identity
51d6 Unluck
102x STUN vs Gases (Uncommon)
302x STUN vs Physical Killing Attacks (Very Common)
8Watched by the Master 8- (More Powerful, Non-Combat Influence, Mild)
123Disadvantages Cost


Designer Notes:

Kor's bow is a magical construct. He can summon it by casting a simple spell or dispell it by an act of will. Should it be taken from him, he can just conjure another. His arrows are normal arrows enhanced by magic. Kor can create other weapons in addition to his bow. Typically these are blades that he wields in hand to hand combat.


Wild Cards Handbook   Kor Hunter Biography