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New Version

ValueCharacteristic BaseCostPointsCharacter Cost
25STR10x115Disadvantages315266Skills & Powers Cost
25DEX10x345Exp Spent +41
21CON10x222Base Pts +100190+ Characteristics Cost
18BODY10x216
24INT10x114 Total Cost =456456= Total Cost
15EGO10x210 Combat:Skill Rolls:
18PRE10x18OCV 8STR Roll: 14-
18COM10x.54 DCV8DEX Roll: 14-
10PD5x15 ECV5CON Roll: 13-
10ED4x16 Mental Def8INT Roll: 14-
7SPD3.5x1035 PD/rPD19/9EGO Roll: 12-
9REC9x20 ED/rED19/9PER Roll: 14-
50END42x.54Movement: Run 11", Swim 2", Jump 10", Swinging 15"
46STUN42x16
Chracteristics Cost:199Phases: 2, 4, 6, 7, 9, 11, 12

PointsPowersEnd
17Well-Connected; Jack of All Trades; Scholar; Lightsleep; Cramming 
15Acrobatics 14-; Breakfall 14-; Climbing 14-; Computer Programming 14-; Concealment 14- 
15Contortionist 14-; Criminology 14-; Disguise 11-; Interrogation 13-; Lip Reading 11- 
15Lockpicking 14-; Persuasion 13-; Paramedic 14-; Security Systems 14-; Shadowing 11- 
12Sleight of Hand 14-; Stealth 14-; Systems Operation 14-; Tracking 14- 
5Transport Familiarity - Planes, Boats, Scuba, Skiing, Parachuting 
5Choke Hold (OCV +2, DCV 0, Grab, 3d6 NND) 
4Martial Block (OCV +2, DCV +2) 
4Martial Disarm (OCV -1, DCV +1) 
4Martial Dodge (DCV +5) 
4Killing Strike (OCV -2, DCV 0, 2d6 HKA) 
3Legsweep (OCV +2, DCV -1, 8d6) 
4Martial Strike (OCV 0, DCV +2, 9d6 
5Offensive Strike (OCV -2, DCV +1, 11d6) 
3Basic Strike (OCV +1, DCV 0, 9d6) 
3Flying Tackle (OCV 0, DCV -1, 7d6+v/5) 
3Trip (OCV -1, DCV 0, 7d6) 
3Ranged Disarm (OCV 0, DCV 0, STR 35) 
8+2 DC with Martial Attacks 
1Martial Arts Weapns: Karate 
6Knowledge: Boxing 11-; Karate 11-; New York City 11- 
2Professional Skill: Lawyer 11-; Magician 11- 
1Professional License 
2Contacts: Black Diamond 11-; Jennifer Hamilton 11- 
10Money (Wealthy) 
1Karate Black Belt 
10+5 Enhanced Sight Perception 
20-5 Lack of Weakness; 8 Pt Mental Defense; 10 Pt Presence Defense 
6+5" Running1
4Regenerate (1 BODY/Day) 
5+5" Superleap 
139 PD/9 ED Armor, Act on 14- (-½); OIF (-½) 
1250% Damage Reduction, Energy, Only vs. Fire/Heat (-1); OIF (-½) 
2460 pt Multipower - Gadget Belt, Act 14- (-½); OIF (-½) 
u-1Mini-Recorder: Eidetic Memory, Audio Only 
u-1Camera: Eidetic Memory, Visual Only 
u-25" Darkness: Smoke Pellets, 8 Charges (-½); Range Based on STR (-¼) 
u-24d6 Flash vs Normal Sight: Flash Pellets, 8 Charges (-½); Range Based on STR (-¼) 
u-22d6 RKA: Thermite Pellets, 6 Continuous Charges, 1 Extra Phase (-½), Range Based on STR (-¼), Armor Piercing (+1), Sticky (+½) 
u-26d6 NND, Defense: Self-Contained Breathing, Holding Breath: 12 Charges (-¼) Range Based on STR (-¼) 
u-1LS: Breath in Unusual Enviroment: Re-Breather: 4 Charges of 1 hour (+¼) 
u-1+6 Enhanced Perception: Sight Glass 
u-115" Swinging: Wrist Line Shooter3
u-12" Radius Change Enviorment: Flashlight
u-19d6 Energy Blast vs PD: Blunt Crossbolt (STUN Only): Beam Attack (-¼); 8 Charges (-½); Range Based on STR (-¼) 
u-12d6 RKA: vs PD: Crossbow Bolt: 8 Charges (-½); Range Based on STR (-¼) 
u-1Clinging: Climbing Claws (Cling STR +10)
u-11d6+ HKA vs PD: Climbing Claws (Total 2d6+1)2
u-12 Levels with Paramedics, Lock Picking, Security Systems, Criminology Group: Gadget Belt Tool Kits 
u-24d6 Entangle: Plastic Tie Wraps (DEF 4): Entangle takes no Damage From Attacks (+½); 16 Charges (+0); Affects only hands or ankles (-½) 
u-1Ultraviolet Sight: Night Sight Lenses 
266SKills & Powers Cost

100+Disadvantages
10Accidental Change into Were-Huntress 11-
5DNPC: Felina (As Powerful, Useful Skills)
15Hunted by VIPER 8- (More Powerful)
5Psych. Lim: Cat-Like Traits
20Psych. Lim: Desire to Live Up to Family Reputation (Very Common, Strong)
20Psych. Lim: Takes Law into Own Hands (Very Common, Strong)
15Psych. Lim: Vengeful (Common, Strong)
5Reputation: Amateur Magician 8-
10Reputation: Dark Night Crimefighter 11-
5Reputation: Wealthy Lawyer 8-
15Secret Identity: Helena Kirby
10Style Disadvantage: Karate
10Style Disadvantage: Boxing
51d6 Unluck
20Vulnerability: x2 STUN vs. Chemical Based Attacks (Common)
10Watched by Black Diamond 11- (More Powerful, Non-Combat Influence)
130Heroine Bonus
315Disadvantages Cost


Old Version

ValueCharacteristic BaseCostPointsCharacter Cost
18STR10x18Disadvantages266245Skills & Powers Cost
21DEX10x333Exp Spent +18
18CON10x216Base Pts +100139+ Characteristics Cost
13BODY10x26
24INT10x114 Total Cost =384384= Total Cost
15EGO10x210 Combat:Skill Rolls:
15PRE10x15OCV 7STR Roll: 13-
18COM10x.54 DCV7DEX Roll: 13-
10PD4x16 ECV5CON Roll: 13-
10ED4x16 Mental Def8INT Roll: 14-
5SPD3.1x1019 PD/rPD19/9EGO Roll: 12-
8REC8x20 ED/rED19/9PER Roll: 14-
46END36x.55Movement: Run 9", Swim 2", Jump 4", Swinging 15"
38STUN31x17
Chracteristics Cost:139Phases: 3, 5, 8, 10, 12

PointsPowersEnd
17Well-Connected; Jack of All Trades; Scholar; Lightsleep; Cramming 
15Acrobatics 13-; Breakfall 13-; Climbing 13-; Computer Programming 14-; Concealment 14- 
15Contortionist 13-; Criminology 14-; Disguise 11-; Interrogation 12-; Lip Reading 11- 
15Lockpicking 13-; Persuasion 12-; Paramedic 14-; Security Systems 14-; Shadowing 11- 
12Sleight of Hand 13-; Stealth 13-; Systems Operation 14-; Tracking 14- 
5Transport Familiarity - Planes, Boats, Scuba, Skiing, Parachuting 
5Choke Hold (OCV +2, DCV 0, Grab, 3d6 NND) 
4Martial Block (OCV +2, DCV +2) 
4Martial Disarm (OCV -1, DCV +1) 
4Martial Dodge (DCV +5) 
4Killing Strike (OCV -2, DCV 0, 2d6 HKA) 
3Legsweep (OCV +2, DCV -1, 6½d6) 
4Martial Strike (OCV 0, DCV +2, 7½d6 
5Offensive Strike (OCV -2, DCV +1, 9½d6) 
3Basic Strike (OCV +1, DCV 0, 7½d6) 
3Flying Tackle (OCV 0, DCV -1, 5½d6+v/5) 
3Trip (OCV -1, DCV 0, 6d6) 
3Ranged Disarm (OCV 0, DCV 0, STR 28) 
8+2 DC with Martial Attacks 
1Martial Arts Weapns: Karate 
6Knowledge: Boxing 11-; Karate 11-; New York City 11- 
2Professional Skill: Lawyer 11-; Magician 11- 
1Professional License 
2Contacts: Black Diamond 11-; Jennifer Hamilton 11- 
10Money (Wealthy) 
1Karate Black Belt 
20-5 Lack of Weakness; 8 Pt Mental Defense; 10 Pt Presence Defense 
6+3" Running1
139 PD/9 ED Armor, Act on 14- (-½); OIF (-½) 
1250% Damage Reduction, Energy, Only vs. Fire/Heat (-1); OIF (-½) 
2460 pt Multipower - Gadget Belt, Act 14- (-½); OIF (-½) 
u-1Mini-Recorder: Eidetic Memory, Audio Only 
u-1Camera: Eidetic Memory, Visual Only 
u-25" Darkness: Smoke Pellets, 8 Charges (-½); Range Based on STR (-¼) 
u-24d6 Flash vs Normal Sight: Flash Pellets, 8 Charges (-½); Range Based on STR (-¼) 
u-22d6 RKA: Thermite Pellets, 6 Continuous Charges, 1 Extra Phase (-½), Range Based on STR (-¼), Armor Piercing (+1), Sticky (+½) 
u-26d6 NND, Defense: Self-Contained Breathing, Holding Breath: 12 Charges (-¼) Range Based on STR (-¼) 
u-1LS: Breath in Unusual Enviroment: Re-Breather: 4 Charges of 1 hour (+¼) 
u-1+6 Enhanced Perception: Sight Glass 
u-115" Swinging: Wrist Line Shooter3
u-12" Radius Change Enviorment: Flashlight
u-19d6 Energy Blast vs PD: Blunt Crossbolt (STUN Only): Beam Attack (-¼); 8 Charges (-½); Range Based on STR (-¼) 
u-12d6 RKA: vs PD: Crossbow Bolt: 8 Charges (-½); Range Based on STR (-¼) 
u-1Clinging: Climbing Claws (Cling STR +10)
u-11d6+ HKA vs PD: Climbing Claws (Total 2d6+1)2
u-12 Levels with Paramedics, Lock Picking, Security Systems, Criminology Group: Gadget Belt Tool Kits 
u-24d6 Entangle: Plastic Tie Wraps (DEF 4): Entangle takes no Damage From Attacks (+½); 16 Charges (+0); Affects only hands or ankles (-½) 
u-1Ultraviolet Sight: Night Sight Lenses 
245SKills & Powers Cost

100+Disadvantages
5DNPC: Felina (As Powerful, Useful Skills)
10Hunted by Card Sharks 8- (More Powerful)
10Hunted by the Dragon Lords 8- (As Powerful)
15Hunted by VIPER 8- (More Powerful)
20Psych. Lim: Desire to Live Up to Family Reputation (Very Common, Strong)
15Psych. Lim: Takes Law into Own Hands (Very Common, Strong)
15Psych. Lim: Vengeful (Common, Strong)
5Reputation: Amateur Magician 8-
5Reputation: Dark Night Crimefighter 8-
5Reputation: Wealthy Lawyer 8-
5Rivalry with Scarlet Sabre (Professional)
15Secret Identity: Helena Kirby
10Style Disadvantage: Boxing
10Style Disadvantage: Karate
10Watched by Black Diamond 11- (More Powerful, Non-Combat Influence)
8Watched by Police Authorities 8- (More Powerful, Non-Combat Influence)
20Vulnerability: x2 STUN vs. Chemical Based Attacks (Common)
51d6 Unluck
73Heroine Bonus
266Disadvantages Cost


Were-Huntress

ValueCharacteristic BaseCostPointsCharacter Cost
35STR10x125Disadvantages337181Skills & Powers Cost
30DEX10x360Exp Spent +0
28CON10x236Base Pts +100256+ Characteristics Cost
25BODY10x230
10INT10x10 Total Cost =437437= Total Cost
20EGO10x220 Combat:Skill Rolls:
30PRE10x120OCV 10STR Roll: 16-
10COM10x.50 DCV10DEX Roll: 15-
20PD7x113 ECV7CON Roll: 15-
18ED6x112 Mental Def14INT Roll: 11-
8SPD4x1040 PD/rPD20/0EGO Roll: 13-
13REC13x20 ED/rED18/0PER Roll: 14-
56END56x.50Movement: Run 21", Swim 2", Jump 17"
57STUN57x10
Chracteristics Cost:256Phases: 2, 3, 5, 6, 8, 9, 11, 12

PointsPowersEnd
20Regeneration (2 BODY/Turn) 
302d6 HKA (4d6 w/STR)3
30+15" Running4
10+10" Superleap2
25Targeting Sense: Smell; Discriminatory Sense: Smell 
15Tracking Scent; Ultraviolet Vision 
9+3 Enhanced Perception: All Senses 
15-5 Lack of Weakness; 14 pt Mental Defense 
12Acrobatics 15-; Climbing 15-; Shadowing 11-; Combat Sense 11- 
15Danger Sense 11- (Out of Combat, Self) 
181Skills & Powers Cost

100+Disadvantages
15Berserk if wounded 11-, 11- (Uncommon)
20Distinctive Feature: Catwoman (Not Concealable, Major Reaction)
20Hunted by the Avengers 14- (More Powerful, Mild)
25Hunted by Police Authorities 14- (More Powerful, NCI)
20Phys. Lim: Unable to Speak (All the time, Greatly)
25Psych. Lim: Mindless Beast (Very Common, Total)
20Reputation: Savage Beast 14- (Extreme)
15Secret Identity: Helena Kirby
202x STUN vs Fire (Common)
101½ BODY vs Fire (Common)
147Savage Beast Bonus
337Disadvantages Cost


Designer Notes:

The Huntress' fighting skills draw heavily upon The Ultimate Martial Artist. Her primary styles are Boxing and Karate and several of the maneuvers overlap as noted on the table. The Style disadvantages are from the Ultimate Martial Artist as well. Ranged Disarm and Trip are ranged martial arts maneuvers from TUMA that the Huntress can do with her crossbow.

You'll note that the Huntress has a Heroine Bonus. These points reflect the free access she has to many of Hunter's Gadgets. The gadgets can only be replaced back at the Hunter's Lair. The Huntress also does not pay CP's for the Hunter's Lair or her father's vehicle, as these were also inherited. The car is essentially a souped-up sports car with stronger than normal armor, an on board computer that is not able to drive the vehicle, and an anti-theft system. The sports car in Dark Champions is a good one to use for this vehicle, just remove the weapons and the computer programs. The Hunter's Lair has a large, non-sentient computer system and labs where Hunter created his gadgets.

The Huntress stores her various pellets in her gadget belt and in hidden pockets in her costume. She can either throw the pellets, giving them range, or use special crossbow bolts to fire the pellets greater distances. These special bolts are not reflected on the character sheet, as they are not meant to be a damaging attack. They're simply a deliver system for the pellets. Likewise, the crossbow is not represented either. It only gives range to the crossbow bolts.

The swing line is fired from a launcher on the back of the Huntress' right wrist. The line itself is connected to special harness worn under her costume that distributes the stress from using the line over her body.

Plastic tie wraps serve as makeshift handcuffs. They only affect a victims hands or feet, depending on where they are placed. The tie wraps are so small as to ignore most attacks against the victims, unless they are an area effect attack or an attack aimed directly at the tie wrap itself. Incidental attacks will not affect the entangle.

The levels with paramedics, lock picking, and criminology reflect a multitude of tools and devices stored in the gadget belt. The activation roll on the belt itself reflects the time and skill needed to locate the desired gadget and produce it.

There are now three versions of the Huntress on this page. The original version, the Were-Huntress version that Helena was changed into after taking the booster shot, and the new version after being made right by Lady Britannia.

The Were-Huntress is a human/feline hybrid. In this state, Helena's body was covered in black fur and she had a feline face, claws, and a tail. She was more animal than human.

The new version of the Huntress as essentially the same as the old but with improved statistics and new abilities. Her strength, agility, and general health have been improved. The new version of the Huntress can run faster, see better, leap farther, and can actually regenerate damage done to her over time.


Avengers Handbook  Huntress Biography  Huntress Gallery