Dreadknight


ValueCharacteristic BaseCostPointsCharacter Cost
0/40STR10x1-10Disadvantages306406Skills & Powers Cost
15DEX10x315Exp Spent +0
0CON10x2-20Base Pts +1000+ Characteristics Cost
25BODY10x230
10INT10x10 Total Cost =406406= Total Cost
0EGO10x2-20 Combat:Skill Rolls:
30PRE10x120OCV 5STR Roll: 17-
0COM10x.5-5 DCV5DEX Roll: 12-
0PD0x10 ECV0CON Roll: 9-
0ED0x10 Mental Def0INT Roll: 11-
4SPD2.5x1015 PD/rPD9/9EGO Roll: 9-
0REC0x20 ED/rED9/9PER Roll: 12-
0END0x.50Movement: Run 7", Swim 2", Jump 8"
0STUN25x1-25
Chracteristics Cost:0Phases: 3, 6, 9, 12

PointsPowersEnd
1019 PD/9 ED Armor, Hardened (+¼) 
30Cannot be stunned; Does not bleed 
60Takes No Stun, Loses only BODY 
35Spatial Awareness w/360 Degree Sensing 
6740 STR, Armor Piercing (+½); Affects Desolid (+½), Zero END (+½); Doesn't Affect Figured (-½) 
368d6 Damage Shield vs PD, Beam Attack (-¼); No Range (-½); Alwasy On (-½); Damage Shield (+½); Zero END ( +½) 
222d6 HKA: Battle Axe (4d6 Total); OAF: (+1); Zero END (+½) 
30Full Life Support 
4Regenerate 1 BODY/Day 
3+1" Running; Zero END (½) 
153 Levels with HTH combat 
3Programs: Attack, Guard, Fetch 
406Skills & Powers Cost

100+Disadvantages
25Distinctive Features: Hulking armored juggernaut (Not Concealable, Extreme Reaction)
25Psych. Lim: Incapable of Independent Thought (Very Common, Total)
25Psych. Lim: Must Obey Current Master (Very Common, Total)
10Public Identity
10Reputation: Mindless Automaton 8- (Extreme)
10Watched by Current Master 14- (As Powerful, Non-Combat Influence)
201Automaton Bonus
306Disadvantages Cost


Designer Notes:

The Dreadknight is essentially a golem, a magically created guardian. In appearance the Dreadknight looks like a large, empty suit of ancient plate mail armor covered in spikes. It is a mindless creature only capable of obeying the simplest of commands such as "attack", "guard", etc. Another mage may attempt to take control of the Dreadknight in a skill vs. skill contest against the current master of the Dreadknight.

In combat, the Dreadknight typically fights with its huge battleaxe. With its great strength, this is a 4d6 HKA. It can also simply punch an opponent with its spiked gauntlets. It hits at 40 STR and has been enchanted to be Armor Piercing and to also Affect Desolids. The spiked armor itself functions as a damage shield to any who get too close.

The Dreadknight has been imbued with mystical senses and is aware of what is going on around him. It is also self-repairing. It does not get tired and will not stop until it has completed its last command. In short, the Dreadknight is a relentless iron juggernaut. Don't get in its way!


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