| Value | Characteristic | Base | Cost | Points | Character Cost | |||
| 13 | STR | 10 | x1 | 3 | Disadvantages | 148 | 264 | Skills & Powers Cost |
| 33 | DEX | 10 | x3 | 69 | Exp Spent + | 203 | ||
| 15 | CON | 10 | x2 | 10 | Base Pts + | 100 | 187 | + Characteristics Cost |
| 10 | BODY | 10 | x2 | 0 | ||||
| 18 | INT | 10 | x1 | 8 | Total Cost = | 451 | 451 | = Total Cost |
| 18 | EGO | 10 | x2 | 16 | Combat: | Skills: | ||
| 13 | PRE | 10 | x1 | 3 | OCV | 11 | STR Roll: 12- | |
| 20 | COM | 10 | x.5 | 5 | DCV | 11 | DEX Roll: 16- | |
| 8 | PD | 3 | x1 | 5 | ECV | 6 | CON Roll: 12- | |
| 8 | ED | 3 | x1 | 5 | Mental Def | 14 | INT Roll: 13- | |
| 9 | SPD | 4.3 | x10 | 47 | PD/rPD | 14/6 | EGO Roll: 13- | |
| 6 | REC | 6 | x2 | 0 | ED/rED | 14/6 | PER Roll: 13- | |
| 44 | END | 30 | x.5 | 7 | Movement: Run 13", Swim 2", Jump 6" | |||
| 34 | STUN | 25 | x1 | 9 | ||||
| Chracteristics Cost: | 187 | Phases: 2, 3, 4, 6, 7, 8, 10, 11, 12 | ||||||
| Points | Powers | End |
| 9 | Armor (6 PD/6 ED); OIF: -.5 (Costume); Act 14-: -.5 | |
| 8 | Enhanced Perception: +2 to Sight & Normal Hearing | |
| 5 | Ultraviolet Vision | |
| 15 | 1d6 HKA (total 1.5d6) vs PD (Claws) | 1 |
| 5 | Lack of Weakness (-5 to roll) | |
| 10 | Mental Defense (14pts) | |
| 14 | +7" Running | 3 |
| 13 | +3" Superleap | 1 |
| 16 | Acrobatics 18-; Breakfall 16-; Bribery 12-; Bugging 13- | |
| 13 | Bureaucratics 12-; Climbing 18-; Concealment 13-; | |
| 9 | Contortionist 12-; Conversation 12-; Disguise 11- | |
| 9 | Forgery 11-; Gambling 11-; High Society 12- | |
| 2 | Area Knowledge: Major European Cities 11- | |
| 16 | Languages: Fluent & Literacy: Arabic, Dutch, German, Italian, Japanese, Cantonese, Russian, Spanish | |
| 3 | Language: Complete Fluent w/accent & Literacy: French | |
| 6 | Linguist; Well Connected | |
| 13 | Lip Reading 11-; Lockpicking 18-; Paramedic 13-; | |
| 21 | Security Systems 15-; Shadowing 13-; Sleight of Hand 18- | |
| 10 | Stealth 18-; Streetwise 12- | |
| 3 | Basic Strike (OCV +1, DCV 0, 4.5d6) | |
| 5 | Defensive Block (OCV +1, DCV +3) | |
| 5 | Defensive Strike (OCV +1, DCV +3, 2.5d6) | |
| 3 | Martial Throw (OCV +0, DCV +1, 2.5d6 + v/5) | |
| 4 | Martial Dodge (OCV +0, DCV +5) | |
| 2 | 2 Useful Contacts | |
| 1 | 2 Favors | |
| 1 | Passport | |
| 10 | Money (Wealthy) | |
| 20 | Danger Sense 11- (Against All Attacks, Self) | |
| 8 | Defense Manuever; Lightsleep | |
| 15 | 3d6 Luck | |
| 264 | Skills & Powers Cost | |
| 100+ | Disadvantages |
| 10 | DNPC: Helena 14- (Slightly Less Powerful, Useful) |
| 5 | Hunted by European Hero Group 8- (As Powerful, Limited Area) |
| 10 | Hunted by European Organization 8- (More Powerful, Limited Geography) |
| 20 | Psych Lim: Avoids Fighting (Very Common, Strong) |
| 20 | Psych Lim: Kleptomaniac (Very Common, Strong) |
| 25 | Psych Lim: Loves her Daughter (Very Common, Total) |
| 15 | Reputation: One of the best cat burglars in the world 14- |
| 15 | Secret Identity: Felina Hamilton Kirby |
| 13 | Watched by UNTIL 11- (More Powerful, Non-Combat Influence) |
| 15 | Watched by Local Law Enforcment Agencies 14- (More Powerful, Non-Combat Influence) |
| 148 | Disadvantages Cost |
The Cat is the mother of the Huntress. She has been a successful cat burglar for nearly thirty years and spent the last nineteen years roaming Europe. Felina is cat quick and agile, and even has cat-like claws. The Cat is skilled at avoiding trouble and will tend to run instead of fight.