Armadillo

ValueCharacteristic BaseCostPointsCharacter Cost
10/55STR10x10Disadvantages160270Skills & Powers Cost
10/21DEX10x30Exp Spent +22
10/31CON10x20Base Pts +10012+ Characteristics Cost
10/18BODY10x20
18INT10x18 Total Cost =282282= Total Cost
12EGO10x24 Combat:Skill Rolls:
10/15PRE10x10OCV 7STR Roll: 20-
10COM10x.50 DCV7DEX Roll: 13-
2/22PD2x10 ECV4CON Roll: 15-
2/22ED2x10 Mental Def0INT Roll: 13-
2/6SPD2x100 PD/rPD22/20EGO Roll: 11-
4/16REC4x20 ED/rED22/20PER Roll: 13-
20/40END20x.50Movement: Run 6", Swim 2", Jump 11", Tunneling 12"
20/50STUN20x10
Chracteristics Cost:12Phases: 2, 4, 6, 8, 10, 12

PointsPowersEnd
186Armadillo Armor: OIF (-½) 
(28)+45 STR, Doesn't Affect Figured (-½); Half END (-½)2
(45)+ 11 DEX; +21 CON; +8 BODY; Doesn't Affect Figured (-½) 
(56)+5 PRE; +20 PD; +20 ED; +4 SPD 
(43)+12 REC; +20 END; +30 STUN 
(13)20 PD/20 ED Damage Resistance 
(6)5 pt Flash Defense: Sight; 5 pt Power Defense 
(2)Life Support: High Pressure/Vacuum 
4162 pt Multipower: Armadillo Armor: OIF (-½) 
m-812d6 Energy Blast6
u-11d6 HKA (Total 2d6): Half END (-¼)1
m-8Tunneling (12" through DEF 1) Tunnel left behind2
3Scientist 
6Sciences: Mechanical Engineering 13-; Metalurgy 13-; Robotics 113- 
102 Levels with Mutlipower 
270Skills & Powers Cost

100+Disadvantages
10Enraged when battle armor insulted 11-, 11- (Common)
25Hunted by PRIMUS 11- (More Powerful, Non-Combat Influence)
15Hunted by VIPER 8- (More Powerful)
20Psych. Lim: Announces what he's going to do before hand (Common, Total)
15Psych. Lim: Impressed by armor's abilities (Common, Total)
15Secret Identity: Randal Gordon
25Susceptibility from intense magnetic fields (3d6 STUN/Phase)
51d6 Unluck
202x STUN vs. Mental Attacks (Common)
102x STUN vs. Sonic Attacks (Uncommon)
160Disadvantages Cost


Designer Notes:

Armadillo is a villain originally presented in the Champions Rule books. This is an upgraded version currently in use in our campaign. Using spare Mechanon parts, Armadillo has increased the power of his armor.


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