Actions & Maneuvers in Encounters

Recaps from the live game on Saturdays.

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GM Fang
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Actions & Maneuvers in Encounters

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During a character's turn, the character can perform one action and one maneuver. The character can also suffer two strain to perform one additional maneuver, as long as they do not perform more than two maneuvers during their turn.

Incidentals
Minor activities that can be taken which require extremely little time.
  • Speaking to another character.
    Dropping an item in their hands.
    Releasing someone the character is holding.
    Minor movements such as shifting positions, peeking around a corner or looking behind someone.
Maneuvers
Maneuvers are activities that are not complex enough to warrant a skill check, but do involve time and effort on the part of a character. Characters are allowed one maneuver during their turn, and certain circumstances may allow them a second maneuver as well (see below). The following are some examples of maneuvers:
  • Aiming a weapon.
    Guarded stance.
    Interact with enviroment.
    Manage gear.
    Mount or dismount.
    Moving one range band closer or farther away from an enemy
    Opening a door.
    Diving behind cover.
    Standing up or dropping prone.
Actions
Actions are important activities that are vital to a character accomplishing goals. Each character may normally only perform one action during his turn, and it will likely be the most important activity he undertakes during his turn. Actions almost always involve performing a skill check, although certain character abilities may require using an action to activate them. The following are some examples of actions:
  • Slicing a computer.
    Opening a locked door.
    Activate a Force power.
    Firing a weapon.
    Punching or grappling an opponent.
    Instructing allies with a series of orders.
    Performing first aid on an ally.
    Sneaking up on a vigilant foe.
    Climbing a cliff.
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